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Walking through treacle

Gummi Richthofen
Fetish's Frasier Crane!
Join date: 3 Oct 2006
Posts: 605
01-13-2007 09:32
what is it that causes this effect? I ask because as the overall level of foolishness has risen on my Sim (seemingly due to cat-fights and ownserhip disputes in an escort club - well, colour me just flat-out gobsmacked that THAT happens!), so everyone else seems to find themselves with a chronic case of "walking through treacle" (molasses to you american chaps).

By this I mean that the avs keep stopping - sometimes they "moonwalk", other times they stay still and jiggle their little legs like mad. Flying is almost impossible because every other second you end up jumping back a few tens of meters and starting over...

I guess that there's a piece of code running somewhere on the Sim which is causing this to happen, and I assume it's not on my parcel (since I've not brought anything in since it started and I have everything set to auto-return). How can we figure out where the CPU hog is - assuming that's the right diagnosis of what is happening? (I log in from more than one PC, and I don't get this behaviour on other sims, so I know it ain't me)
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
01-13-2007 11:19
If you have a club in your sim, the odds are that the lag (treacle) is coming from the large number of avatars visiting. You can try turning your draw distance down to 96, which will improve things a bit, but in the long run your only hope is to move to a sim where there are no high-volume avatar attractions....
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
01-13-2007 12:25
The stats bar gives some details of what the sim is busy doing, Gums. Ctrl-shift-1 to show/hide the bar. I usually watch the Time section on the bottom to get an idea of what's going on.
Gummi Richthofen
Fetish's Frasier Crane!
Join date: 3 Oct 2006
Posts: 605
01-13-2007 12:47
Thanks; the club didn't look that busy, and the stats I could see didn't seem to be reporting that much in terms of active objects - but I'll check over time. it's a powerful effect, whatever it is...
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
01-13-2007 13:28
I'm starting to think that most of the lag where I live, you know the place Gums, is caused by new people and people flushing their caches.. Every time it crawls to a halt, I look at the stats and the majority of the time is being spent in Images Time and Net Time.

From: F1 Help
  1. Total Frame Time - This measures how much time it takes the region to run everything that the region is trying to do each frame.
    1. < 22 ms - the region is healthy, everything is running as fast as it can, and more scripts can be added without reducing the performance of individual scripts.
    2. approx. 22 ms - the region is healthy, but there are probably a lot of scripts and agents on the region, meaning that script execution is being slowed down in order to maintain the region frame rate.
    3. > 22 ms - the region is experiencing severe load, either due to physics or a large number of agents, such that even by slowing down script execution it is impossible to compensate. The region frame rate has been reduced as a result.

  2. Net Time - The amount of time spent responding to incoming network data.
  3. Sim Time (Physics) - The amount of time that frame spent running physics simulation. In general, this should be less than 5 milliseconds.
  4. Sim Time (Other) - The amount of time that frame spent running other simulation (agent movement, weather simulation, etc.)
  5. Agent Time - The amount of time spent updating and transmitting object data to the agents.
  6. Images Time - The amount of time spent updating and transmitting image data to the agents.
  7. Script Time - The amount of time spent running scripts.