First Look a few days later
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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03-30-2007 12:54
Now that we've been living with it for a few days, how is First Look treating everyone? I downloaded it last night and had no issues. In fact, I crashed less than I usually do and the mainland seemed less laggy. Was SL just having a good night?
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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03-30-2007 12:59
I am waiting until it is mandatory...
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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03-30-2007 14:05
I'm in Raymond's camp, have been using it for several days without any serious issue, even on an older RADEON 300/550. The performance in my mainland store is substantially improved over the 1.13 client. The network utilization issue I saw in the pre release version is non-existent.. in fact it uses less bandwidth when idle than the old client did.
I'm happy all around.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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03-30-2007 14:14
On my poor old nVidia MX440 machine the new version gets maybe half the FPS of the old version, and that's with less eye candy than I used to use on that machine.
On my better machine with an ATI X800 it gets better FPS than it used to. Stability is roughly the same. The latest version doesn't get nearly as good FPS as the first versions of First Look did on this machine, but better than non-First Look based version.
I have no complaint about the performance on the sad old MX440. That caliber of video processor is just not meant for 3D graphics. It does ok for browsing and other non-demanding applications. The better card I had for that machine burnt out and there's no real reason to spend money on upgrading it. The money would be better spent upgrading the other machine with more memory and a better video card.
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Gaybot Foxley
Input Collector
Join date: 15 Nov 2006
Posts: 584
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03-30-2007 14:19
1.14.0 is running well for me. No crashing or major problems to report. They seem to be doing some server side work today. The Beta Grid with voice? Bleh...not enough places to test it out...too many people in one spot. It is very laggy and crashtastic. The voice feature does work though, however, it is kind of glitchy.
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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03-30-2007 14:26
From: Gaybot Foxley They seem to be doing some server side work today They damned well better, cause SL is borked.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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03-30-2007 14:45
From: RobbyRacoon Olmstead They damned well better, cause SL is borked. Well if they are they should have warned us right? april 4th was the downtime and it appears it broke before that time. lets hope they fix it soon
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Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
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03-30-2007 15:31
The only negatives I've seen so far relevant to the optional viewer: Some land textures never seem to rez fully. Might be my own fault for using explicit land textures keys that I googled up before we had our inventory contained a "library" area with terrain textures. (would this thread be more appropriate for "Current Version Feedback" ? )
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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03-31-2007 12:35
From: SuezanneC Baskerville On my poor old nVidia MX440 machine the new version gets maybe half the FPS of the old version, and that's with less eye candy than I used to use on that machine.
Did you try turning off Vertex Buffer Objects? Although they are big winners on modern machines, they can slow down the client on some older hardware. For example, enabling them on my laptop (Radeon XPress 200M integrated graphics) slows the already poor frame rate by 10-20%. So, you ask, what ARE vertex buffer objects, or VBOs? In OpenGL, the most basic way of drawing anything is to do a bunch of function calls, one per vertex. If you draw the same thing often, the next step up is to use a display list, which is an array of partially-predigested graphics calls that are stored in main memory. VBOs are the next step beyond that -- essentially, the display list is moved to video card memory so it can be read more quickly. But some older cards don't really have the feature, so the driver emulates VBOs in software, for no net gain or a loss. (The driver claims to support VBOs so that software that REQUIRES them won't break.) And integrated graphics systems don't HAVE fast video card memory, so again no gain or a loss.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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03-31-2007 12:43
scattered reports of "particles not rendering at all" (customer complaints). So far nothing related to HUDs.. but Alpha Texture sorting seems (by all accounts) to be very broken in 1.14 with fences 10m away showing through alpha'd textures in front of them.
The "pay child" bug is reportedly fixed, and I have noted a slight increase in sales following that.
I'm still using 1.13 until they pry my cold dead fingers off the mouse.
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Beebo Brink
Uppity Alt
Join date: 12 Jan 2007
Posts: 574
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03-31-2007 15:24
From: Winter Ventura I'm still using 1.13 until they pry my cold dead fingers off the mouse. LOL! Must confess, same here. I found testing the First Look viewer an interesting experience and tried to contribute to that effort with bug reports. But if something didn't work, I could just log out and return to the standard viewer and get things done. I don't want to end up in a situation where I have to LIVE with a new bug rather than maintain a casual acquaintanceship.
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Banking Laws
Realty Serious
Join date: 14 Jun 2006
Posts: 602
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03-31-2007 15:32
Still crashing within a few seconds - even with new version. Fully updated drivers, everything, it kills the video drivers on the computer almost completely, knocking it back to 32bit color and less than 800 x 600 resolution. Only a total restart works.
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