Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
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06-07-2007 22:36
How can I separate the objects If I merge them first. I have signed with sift and I have pressed Ctrl+L. I want to seperate them.
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Lord Steadham
Registered user
Join date: 26 Mar 2007
Posts: 312
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06-07-2007 22:39
From: Jano Debevec How can I separate the objects If I merge them first. I have signed with sift and I have pressed Ctrl+L. I want to seperate them. Ctrl+Shift+L
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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06-07-2007 22:40
Jano, select the object. You can unlink them by going to the Tools menu and picking "unlink," - there is a keyboard shortcut, too, that is listed there in that menu.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-08-2007 06:34
By the way, there is no simple way to take two linksets, such as a chair and a bed, link them together, and then unlink them and still have two neat linksets. SL does not support "heirarchical linksets". What will happen is the chair and bed become one linkset when linked to each other, with the root prim being that of the last item selected. When you unlink that mess, you get a pile of seperate prims. All in their respective locations, but not linked to each other. To make them back into a "chair linkset" and a "bed linkset", you need to select just the prims from one or the other out of that unlinked stack, and link them back to each other. And if it matters which prim is the root prim (all scripted items and most furnishings), you need to be sure to select that one last, before linking it.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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