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Falling through floors

Arianna Oranos
Registered User
Join date: 9 Sep 2006
Posts: 44
11-14-2006 23:54
Many prims I use as floors (boxes and cylinders) now act weird. Although I CLEARLY have them set as NON-phantom and - of course - they're linked to NON-phantom prims, they act as if they were phantom. I just fall through them. What's even stranger is that some of them demonstrate this behavior only in PART of their expanse.

What's going on?
Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
11-15-2006 00:05
From: Arianna Oranos
Many prims I use as floors (boxes and cylinders) now act weird. Although I CLEARLY have them set as NON-phantom and - of course - they're linked to NON-phantom prims, they act as if they were phantom. I just fall through them. What's even stranger is that some of them demonstrate this behavior only in PART of their expanse.

What's going on?


My guess is horrific lag from the rampant use of copybot avs. But either way, if it's an issue, try rerezzing the floor. That's what the Lindens said to do on prims 'acting' phantom.
Arianna Oranos
Registered User
Join date: 9 Sep 2006
Posts: 44
11-15-2006 00:12
I've gotten sick of replacing floor parts. Ugh.
Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
11-15-2006 01:19
I've had this problem off and on since 1.5. If you can shift-drag the prim that's gone phantom, the duplicate prim turns phantom while the one left in place is fixed. (Just how I end up fixing it, may or may not work for you)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-15-2006 05:45
This is usually caused by a very slight overlap between two floor prims that are in the same plane with each other. Eliminating the overlap by slightly repositioning or resizing one of the overlapping prims will also fix it. The overlap happens when rounding errors cause a slight shift in prim positions.
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Showdog Tiger
Registered User
Join date: 30 Nov 2005
Posts: 404
Floor Issue
11-15-2006 06:31
Dearly Darlings,

This can also happen if your property is by the edge of a sim. A Linden restart will cure the problem sometimes.

Ever Yours,

Mrs. Showdog Tiger
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Dogdom Doge
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
11-15-2006 08:03
I've seen this one happen too many times to count. Usually, if it's limited to one sim, a restart will clean it up. It can be funny though! Just put up a "Falling Floor" sign and laugh at it a bit before fixing it:)
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
11-15-2006 08:08
I had a prim that would just keep turning phantom no matter what as soon as I linked it back to the set after replacing it. When someone said it could be caused by being close to the maximum link distance I split some of the far end bits off into their own linked set and the floor has been solid ever since so that might be worth looking into as well :).

From: someone
I've had this problem off and on since 1.5. If you can shift-drag the prim that's gone phantom, the duplicate prim turns phantom while the one left in place is fixed.
From my experience the prims you shift-drag away are actually the original ones and the ones that stay behind are actually the copy?
Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
11-15-2006 08:48
From my experience the prims you shift-drag away are actually the original ones and the ones that stay behind are actually the copy?Yup.
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
11-15-2006 10:56
From: Llauren Mandelbrot
Yup.


Yar. I've just always called the one you drag away the copy because it makes more sense in my head that it should work that way, even if it doesn't really.
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Macphisto Angelus
JAFO
Join date: 21 Oct 2004
Posts: 5,831
11-15-2006 11:05
Thanks for the info!

I have had the fall through floors syndrome myself. I thought maybe I was just making bugged builds. :)
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
11-15-2006 11:30
Just to clarify on what a drag copy actually does. The copy is left where the original was, and what is being dragged is the original (this is only important to know if you are scripting).
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
11-15-2006 11:33
From: Strife Onizuka
Just to clarify on what a drag copy actually does. The copy is left where the original was, and what is being dragged is the original (this is only important to know if you are scripting).


Also if you're group building, and someone with modify rights on your prims needs to take a copy of your prim in a build. The one they drag away is yours, and their version of it is left in the original place. Taught us the hard way to set next owner permissions to full when laying down that first prim, or else you're stuck with two prims that can't be modified in the middle of the build.
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Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
11-15-2006 20:19
I've had this before, Just do this;
Copy the Offending Floor Piece, and delete the original, Place the Copy in the Originals Position, it will be quite solid.

Angel.
bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
11-16-2006 01:28
From: Angelique LaFollette
I've had this before, Just do this;
Copy the Offending Floor Piece, and delete the original, Place the Copy in the Originals Position, it will be quite solid.

Angel.


.. um the copy is automatically in the position, no? Just clarifying.