Removing my name from chat
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Nariko Tzedek
Registered User
Join date: 15 Sep 2006
Posts: 6
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09-29-2006 05:41
Whenever I chat what I say is preceded by my name and a colon. I klow I can get rid of the colon using /me but is there a way tojust print my first name, or even no name at all?
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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09-29-2006 06:59
I'm sorry, I've tried finding something that might allow it, but am unsuccessful. I think it's due to the way the chat and IM systems work. /me is the only way to get rid of the colon.
I can understand the desire to get rid of the full name in your chat screen, rather than have is say your name over and over to you. Mush system uses a thing that replaces the name with "You say" when you speak on your screen, but shows the full name on everyone else's screen.
I'm not too sure it would be a good idea to replace a name with a first name or nothing at all for other people's screens. Imagine a larger than three people gathering and someone says something that you find both against Community Standards and highly offensive. The person that said it is only showing a first name.. but there are two people who have the exact same spelling of name in the area. Who said it? Who do you report? The system as it stands forces people to take responsibility for what they say.
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Nariko Tzedek
Registered User
Join date: 15 Sep 2006
Posts: 6
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09-29-2006 10:11
What I'm really thinking about is when I want to describe what I'm doing rather than say something. It's awkward when everything has to begin with your name.
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Marcus Moreau
frand
Join date: 25 Dec 2004
Posts: 602
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09-29-2006 10:30
You could create an object you wear that listens on a specific channel, and then outputs whatever you tell that channel with your first name appended. So you would do, for example, "/1 sighs in disgust" and the object would print out "Nariko sighs in disgust". This would be in a different color because it would be the object saying the words, not an avatar. But it is an option. Below is some code (I am not in-world to test, but should work). MM default { state_entry() { // listen on channel zero for any chat spoken by the object owner. llListen(1,"",llGetOwner(),""); } listen(integer channel, string name, key id, string message) { string tempName = llGetObjectName(); llSetObjectName("Nariko"); llSay(0,"/me " + message); llSetObjectName(tempName); } }
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Marcus Moreau
Disenfranchised island owner...
"This statement is false." User #121869 or something close
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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09-29-2006 11:50
Or it could just set the object name to "" to let you output whatever you wanted to the chat channel. I think.
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Marcus Moreau
frand
Join date: 25 Dec 2004
Posts: 602
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09-29-2006 12:13
From: Ordinal Malaprop Or it could just set the object name to "" to let you output whatever you wanted to the chat channel. I think. Yes, that should work. So "/1Nariko sighs in disgust" instead of what I have above and use this code: EDIT: No guarantees on code that I cannot get in-world to test.  default { state_entry() { // listen on channel zero for any chat spoken by the object owner. llListen(1,"",llGetOwner(),""); } listen(integer channel, string name, key id, string message) { string tempName = llGetObjectName(); llSetObjectName(""); llSay(0,"/me " + message); llSetObjectName(tempName); } }
_____________________
Marcus Moreau
Disenfranchised island owner...
"This statement is false." User #121869 or something close
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Nariko Tzedek
Registered User
Join date: 15 Sep 2006
Posts: 6
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12-01-2006 07:08
Gust noticed this, guys. Thanks for the ideas. I'll try them tonight.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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12-01-2006 11:51
Dark Delights offers a free Emoter at their store. Does exactly what you describe.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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12-02-2006 05:29
From: Nariko Tzedek What I'm really thinking about is when I want to describe what I'm doing rather than say something. It's awkward when everything has to begin with your name. Creative use of verbs and other vocabulary allows this with ease. Look not to scripting language but to the English language for the answer, friend!!
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