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Plz, need help with hovering text

Funny Burrito
Registered User
Join date: 10 Mar 2007
Posts: 8
07-25-2007 11:53
Hi all!
I wanted to place a hovering text in a object, but I selected not the object but my floor.
After deleting that script, the hovering text is still above my floor.
How can I delete that text?
I'm not a scripter, so if you can help me, plz with a full script ;-)

Thanks a lot and greetz, from Funny Burrito :-)
Johnny Rambler
Dances on Broken Glass
Join date: 27 Mar 2005
Posts: 69
07-25-2007 11:57
Try putting another hover text script in it, one in which the text that is hovering says nothing..null. Then delete the script.

It seems to be an SL bug that has been here for ages. Something like a ghosting effect on objects.
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
07-25-2007 11:58
Hovertext becomes part of a prim's state, so deleting the script doesn't get rid of it. Put a script back in it, change the script to say nothing within the quotation marks, and save. Then you can delete the script.

You can also use a script that "cleans" the prim.

Drag-copying the prim, which results in the new prim left in place and the old prim being moved, is helpful too as you can delete the old and the new one has no text.
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
07-25-2007 11:58
From: Johnny Rambler
Try putting another hover text script in it, one in which the text that is hovering says nothing..null. Then delete the script.

It seems to be an SL bug that has been here for ages. Something like a ghosting effect on objects.


It's not a bug.
Funny Burrito
Registered User
Join date: 10 Mar 2007
Posts: 8
07-25-2007 12:01
Thank you for your quick answers!
I used the same script, only deleted the text.
Now it's clear, also after deleting that script.

Thanks again!!
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
07-25-2007 12:08
From: Johnny Rambler
It seems to be an SL bug that has been here for ages. Something like a ghosting effect on objects.
Just in passing: it's not a bug at all, but a very desirable feature, given the way scripts are scheduled on the server. Scripts that set hovertext *should* be removed (or set Not Running) after they've done their thing because *any* script uses a little sim CPU, even when totally idle. (Now, *that's* a Bad Design Choice somewhere along the way, but nevermind.) There are numerous other properties of a prim that are similar... for most residents, the next-most-commonly encountered is probably particle effects like bling, and then texture animation.