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You CAN use dual monitors - sort of...

Cat Fratica
Miaow...
Join date: 28 Dec 2006
Posts: 153
01-22-2007 08:35
Hi - I am lucky enought to have 2 monitors at the moment - it's brilliant when using Photoshop because you can have the program open on one monitor, with a full view of your picture, and have all other windows (palettes & toolbars and stuff) on the other monitor!

If only that was possible in SL! It's not, and not likely to be anytime soon - BUT - if you take the SL window out of full screen mode but then manually drag the edges to fill the screen - you can then drag one of the sides (whichever side your other monitor is) partly onto the other monitor. You can't stretch it across both because your avvy would be cut in half by the join (nasty) - but i use about a fifth to a quarter of the second monitor which is pleny of space for your Inventory, History or IM windows (or all 3) leaving you a nice big clear view of SL...

Hope this is helpful to some...

Cat x
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
01-22-2007 10:55
I didn't realize this was a special feat... I've been running SL this way since I joined in December. I have the SL client stretched to fill my 19" screen completely and my 17" screen is available for everything else.

Once you've had dual monitors, you can't go back :-)

Now if only we could drag SL popups out of the client and onto the second monitor...

-Atashi
Maximillian Desoto
Max's Landfall Bar & Dock
Join date: 26 Apr 2006
Posts: 323
01-22-2007 11:12
No, Cat means stretchiing the SL client to use the space on BOTH monitors.

I use the same setup as Atashi, SL on a 19" monitor, and a 15" for web browser, etc.

Max
Gummi Richthofen
Fetish's Frasier Crane!
Join date: 3 Oct 2006
Posts: 605
01-23-2007 07:50
Oooh monitor envy thread...!

My main unit is a 23 inch Sun monitor. I find that running SL at full-screen (about the same res as a standard pair of 17's) produces a heinous frame rate; requests to have floating chat & inventory windows are IME driven by the need to keep the main game window smaller, and the frame rate consequently higher - not to have a game window which subtends about a 179.999 degree field of view and sucks the sim server into a processing hole, rendering things which you then go and hide behind your inventory!