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'Nother landscaping/building question...

Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
07-26-2007 13:38
What tools (besides the ones built into your user interface) do you find essential, or even just real handy for building landscapes and structures?
Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
07-26-2007 13:45
brain, eyes and the alt cam, nothing more needed :)
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
07-26-2007 18:21
For Terraforming and Landscaping, i have Five or Six Simple Home made Measuring and Surveying tools that allow me to create a Contour map in Photoshop, or similar program, Then reproduce it exactly down to a Tenth of a meter accuracy on a Full Sim in SL. I found Preplanning the Finished look of a Sim makes the Over-All terraforming job go Very Quickly. Uninterrupted i did a quarter of a Sim in Under two hours. Time will vary due to complexity of course, But i have it down to a science now. I'm not describing the Tools exactly because i do Terraforming as a Sideline Business, But my measuring tools ARE Indispensible to me.

That was Landscaping, For Building i have One essential Tool that i Will give you freely, and i Guarantee it will make any build you work on Fast and Precise. The Tool is "Whole Numbers" It's easier to work with Positions like 125M, or Sizes like 1.75M than it is to work with Positions like 118.734M and Sizes like .681M The Easier you make the math, the better the parts of your Build will Fit, You will build Faster, and the Outcome will be far more beautiful than if everything is Mismatched, and Odd.

I Hope this helps, If you want some lessons, Contact me In World.

Angel.
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
07-27-2007 08:58
Thanks, Angel.

I'd dearly love to know more about your terraforming tools, but I can understand why you want to keep them proprietary!

The "use whole numbers" tip is one of those "obvious, now that someone's told me" things. Thanks for that one, too.

For those who are too lazy to input numbers, has anyone used a product called "Prim Docker"? Their product demo video looked pretty cool.
Capella DeCuir
Registered User
Join date: 15 Jun 2007
Posts: 289
07-27-2007 09:05
Take a peak down in the building tips section, there was a thread a few days ago about good tools for builders =)
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
07-27-2007 09:13
Angelique's got a good point; if I'm building (and I'm DEFINITELY not a pro, I just do it for fun) I find it much easier to work with whole numbers or at least identifiable decimals, like 2.5 as opposed to 2.465.

Also, when making something, even if you're going to move it later, it's nice to have a clean, uncluttered platform, like a 10 x10 square, flat prim to work on or against. I do some tiny stuff like jewelry, and it's much easier to see when I put it up against a large white expanse.

Also, I work on the polar alignments, i.e. 0 degree rotations, or easily identified rotations, 30, 60, 90, 45, 135, etc. Obviously if stuff needs tweaking, I'll change it, but I start at the cardinal points and rotate from there.
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