In the map I see many "telehubs".
Every private island seems to have one.
Is it something from the past maybe?
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What is a telehub? |
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White Hyacinth
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12-09-2007 15:20
In the map I see many "telehubs".
Every private island seems to have one. Is it something from the past maybe? _____________________
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
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12-09-2007 15:23
I think they're a sort of teleport location but they were more important in the past. I'm not sure you used to be able to set landing points like you can now.
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Alicia Sautereau
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12-09-2007 15:26
I think they're a sort of teleport location but they were more important in the past. I'm not sure you used to be able to set landing points like you can now. u can still set them if wanted to override parcel settings ![]() _____________________
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White Hyacinth
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12-09-2007 15:26
Aha, yes. So it IS something of the past.
Kinda strange they are still on the map then... _____________________
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Ordinal Malaprop
really very ordinary
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12-09-2007 15:33
It used to be the case that you could not TP to any point unless you were invited. There were a series of "telehubs" across the mainland, and you would arrive at the closest one to your destination, and have to fly there.
As one can imagine, telehubs were the most appalling places imaginable, packed with adverts and "av traps" (designed to stop you from flying out and trap you in some awful mall). One had to fly upwards very quickly before everything rezzed and then onwards to the point one wished to reach. As well as that, land near a telehub was very valuable, and land a long way from it far less so. On the other hand, there was a social effect in that they did encourage a certain grouping; the area around a train station in RL is busier and more vibrant, thus with telehubs. LL removed the telehub system - and, incidentally, payed compensation to landowners with land near telehubs - a few months after I entered SL. After that, the old telehubs, which usually had some sort of Linden build on them, were converted to "infohubs", which can be used by new residents for home locations and supposedly contain helpful advice for people, but which aren't used all that much in my experience. In one's own parcel one can set a landing point, where anyone who TPs in will arrive, and on a private estate this covers the whole sim, so these are very similar to the old telehubs and are often called the same thing. Caledon has telehubs in each sim, for instance. _____________________
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Isablan Neva
Mystic
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12-09-2007 15:47
Yeah, back when I was a n00b we had to fly across 12 sims through the snow to get to where we were going.
Even worse, you could only move inventory items ONE AT A TIME! Oh, the agonies of unpacking a freebie box with 100 texures.... You kids get off my lawn! _____________________
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Ceera Murakami
Texture Artist / Builder
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12-09-2007 15:53
Telehubs are still very much used in private sims. For example, I know several sims that use the telehub to force all incoming people to arrive at a specific central courtyard in a mall. And I am building a University sim where a telehub is set up such that all arriving people will land right next to their orientation and welcome center building.
What has largely supplanted the telehub is that all parcels can now set their own 'landing zone', and if a landing zone or a sim telehub have not been designated, anyone can teleport to anywhere. _____________________
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Daisy Rimbaud
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Join date: 12 Oct 2006
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12-09-2007 16:00
It seems to me that "telehub" is now just used as a synonym for "landing point".
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Desmond Shang
Guvnah of Caledon
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12-09-2007 16:20
It seems to me that "telehub" is now just used as a synonym for "landing point". Actually there is a huge difference. An estate owner can set one (or multiple) telehub 'spawn' points, and arrivals teleporting into the region *have* to arrive at one of them. This takes precedence over parcel landing points, each and every time. Even if you set landing points on three dozen parcels within the region, *all* will be ignored, and you'll end up at a telehub. EXCEPT if you are teleporting home, which overrides all the rest. (A side discussion on who can teleport to home where, what group land is, and group membership ensues). BUT, if you have a telehub in a private region and you have set a landing point, there won't even be a beacon to indicate the destination. You have to set the parcel to 'arrive anywhere' even in spite of the telehub override, or the beacon won't display. At least, this is how it worked last time I looked. Clear and simple, isn't it? It's even more fun when you try to explain it just after you've explained 'what is a prim' and 'group land deeds: why you may need one.' grin _____________________
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Usagi Musashi
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12-09-2007 17:12
As one can imagine, telehubs were the most appalling places imaginable, packed with adverts and "av traps" (designed to stop you from flying out and trap you in some awful mall). One had to fly upwards very quickly before everything rezzed and then onwards to the point one wished to reach. Well now we have P2P with almost no privacy these days.....shakeshead wonders what is worse having to fly from a Telehub, or dealing with a griefters..I take flying from telehubs............. ![]() |
Rita Hainsworth
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12-09-2007 18:07
one of the original Teletubbies.
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Dekka Raymaker
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12-09-2007 18:32
one of the original Teletubbies. it is what they do when they cuddle, they just can't spell Hug properly _____________________
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Usagi Musashi
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12-09-2007 18:40
one of the original Teletubbies. Oh You Mean Strife ![]() ![]() |
Yumi Murakami
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12-09-2007 20:51
Yes, for some reason a "telehub" nowadays is an object which is used as the reference point for setting the "spawn points" (which Desmond described) on a private island.
When you buy a private island, it comes with a single plywood cube in the corner which is the testing telehub, although you can remove it if you want to ![]() |
Alicia Sautereau
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12-09-2007 20:53
When you buy a private island, it comes with a single plywood cube in the corner which is the testing telehub, although you can remove it if you want to ![]() so that was why it was left behind o.O all this time i`ve been thinking "damnit you bastard, new island and you just *had* to litter it ffs!" lol _____________________
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Void Singer
Int vSelf = Sing(void);
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12-09-2007 20:59
this thread makes me feel old =/
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Susie Boffin
Certified Nutcase
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12-09-2007 21:03
Telehubs were the worse nightmare possible, let me tell, you by gum. Nothing but a landing point surrounded by hundreds of meters of pure trash.
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Patrick2 Chama
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12-09-2007 22:35
A great place to read up on the history of SL is the SL History wiki, I check it out every once in a while when I find something "odd".
http://secondlife.wikia.com/wiki/Telehubs BTW, anyone have any landmarks for any remaining telehubs? Would love to explore them ![]() |
Rigrunner Rang
...Newb
Join date: 23 May 2007
Posts: 162
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12-10-2007 08:13
Infohubs...how does one get an info hub on their land?
I would like people to be able to set home on a patch of land. The majority of users who frequent the land are in a group but not the group the land is deeded to (thats just a select few people who can put down objects etc...). Unfortunately I cannot chop the land up and have a small parcel where people can set home but I was told an info hub may well be the answer allowing anybody to set home. So where/how can I get my paws on one? _____________________
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Isablan Neva
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12-10-2007 08:17
Unfortunately I cannot chop the land up and have a small parcel where people can set home but I was told an info hub may well be the answer allowing anybody to set home. So where/how can I get my paws on one? They aren't something you can plop down as an aftermarket product. Basically you create your own, but you do need to have rights to subdivide the land and deed it to the group. The land has to be owned by the group in order for group member to set their "Home" there. _____________________
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Rigrunner Rang
...Newb
Join date: 23 May 2007
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12-10-2007 08:40
lol damn!
got most of a sim...just not the whole thing (one neighbour really doesn't wanna move) so cant chop and change the parcels until then...or until we buy an island of our own ![]() _____________________
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Isablan Neva
Mystic
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12-10-2007 09:21
lol damn! got most of a sim...just not the whole thing (one neighbour really doesn't wanna move) so cant chop and change the parcels until then...or until we buy an island of our own ![]() As long as you actually own the land, it is easy to create a 16 or 32m parcel that gets deeded to the group. Just subdivide an existing parcel, you don't need to own the whole sim. _____________________
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Avion Raymaker
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Join date: 18 Jun 2007
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12-10-2007 09:57
As one can imagine, telehubs were the most appalling places imaginable, packed with adverts and "av traps" (designed to stop you from flying out and trap you in some awful mall). One had to fly upwards very quickly before everything rezzed and then onwards to the point one wished to reach. As well as that, land near a telehub was very valuable, and land a long way from it far less so. On the other hand, there was a social effect in that they did encourage a certain grouping; the area around a train station in RL is busier and more vibrant, thus with telehubs. LL removed the telehub system - Thanks for the history, Ordinal. It makes me sad that greed ruined an otherwise good idea. Roads today are much the same, for the same reason: usually the worst possible places in SL. |