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Teleporter Issues

Suzi Wildcat
Registered User
Join date: 15 Nov 2006
Posts: 19
03-21-2007 10:40
I think alot of my problems invovle user error but on a daily basis I get messages from customers trying to use the teleporters in my club saying they aren't working. I have replaced, reprogrammed numerous times. It is the paid ones and the free ones. Every time I use them there is no problem. I created som ALTs because I thought I was going nuts and 2 had no problems but the 3rd got the message "can not teleport closer to the destination" Any ideas? Is this just random SL glitches? I have tried 4 different kinds of teleporters. If everything works perfectly for me how can I check it for customers? Is there some other way of doing it that is more guarenteed?
Buxton Malaprop
Mad Physicist
Join date: 8 Jun 2005
Posts: 118
03-21-2007 15:48
It's SL's fault, not yours. A particular "clever use" of the scripting system (which has, I believe, been officially confirmed to be a legitimate technique) called WarpPos was broken by a recent server-side update. They briefly fixed it, but the fixed version was causing some other major issues so they've had to un-fix it again for a while.

This relates to teleports which work by moving a prim a long distance in a single shot and then moving it back again (or in some cases just deleting it). The scripting technique which previously allowed a prim to move more than 10m at once, currently only moves the prim a max of 10m. Teleports which work by defining the "sit offset" of a prim to be a long way away are unaffected, but they can't cover the larger distances that WarpPos offered (Sitpos maxes out at somewhere around 350m I believe).

SL have acknowledged that WarpPos is supposed to work and apparently a re-fix is on the way.
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