Land spread over different SIMs - useful?
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Valencia Decosta
Registered User
Join date: 16 Apr 2007
Posts: 3
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05-17-2007 08:53
Hi there - I am currently looking for a piece of land and ran into the issue, that on several SIMs there are huge malls or casinos or camping places that have a lot of AVs and almost reaching the SIMs limit of 40 agents. The question is: Would it be possible to get parcels of let's say 1024 sqm, each located on a different SIM and bind them together to a 4096 sqm land? For example: 1024 on SIM A (lower right corner) 1024 on SIM B (lower left corner) 1024 on SIM C (top right corner) 1024 on SIM D (top left corner) Or would that lead me into trouble when I start building a big house over the whole plot? What about the SIM borders? Would that give me a total of 160 agents (assuming the SIMs are all empty)? Anything to keep in mind when doing so? Or is this really a stupid idea?  Thanks in advance - VD
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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05-17-2007 08:59
The two big issues are lag when you cross sim lines and that the parcels will not be able to share their prim allocation - each parcel will only have 234 prims to use. That might make the build a little tricky..
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Ee Maculate
Owner of Fourmile Castle
Join date: 11 Jan 2007
Posts: 919
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05-17-2007 09:04
I have a building that spans sims and the problem is moving across the boundary... if you do it too fast you sink into whatever you're walking on. I have found ways around this... overlapping, long, prims each with it's centre in different sims, but it's not ideal.
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grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
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05-17-2007 09:05
I have spread my club over two sims now and there are pros and cons.
1. You need to keep people out of the 10m overlap area since anyone in this area is using "Net time".
2. To make a bridge or walkway across the sim border you need to have two sets of overlaping prims. each prim needs to have it's center in one sim and project into the other one. This prevents you from falling thrue the floor as you walk between sims.
3. You have to use moving teleporters insted of "Sit type" teleporters.
4. You can't fully utilize your prim alotment as you have to leave some extra prims in each sim for when some bonhead crashes a vechcial into your building.
-- Conclusion, it's best to have a common area in one sim, and place skyboxes in the other sims.
It's also good to place texture intensive areas (like galerys) in a sim you don't care about as there apears to still be a memory leak due to textures.
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Zoha Boa
Registered User
Join date: 12 Mar 2007
Posts: 2,893
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05-17-2007 10:58
From: Valencia Decosta Hi there - I am currently looking for a piece of land and ran into the issue, that on several SIMs there are huge malls or casinos or camping places that have a lot of AVs and almost reaching the SIMs limit of 40 agents. The question is: Would it be possible to get parcels of let's say 1024 sqm, each located on a different SIM and bind them together to a 4096 sqm land? For example: 1024 on SIM A (lower right corner) 1024 on SIM B (lower left corner) 1024 on SIM C (top right corner) 1024 on SIM D (top left corner) Or would that lead me into trouble when I start building a big house over the whole plot? What about the SIM borders? Would that give me a total of 160 agents (assuming the SIMs are all empty)? Anything to keep in mind when doing so? Or is this really a stupid idea?  Thanks in advance - VD I had the same idea for a big plaza. So when i make 10m overlap prims it should work. What with music that is being played ? Will it skip or something ?
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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05-17-2007 12:06
I see no real benefit to it. You don't get the benefit of the prim count all being in the same sim, and you could hit a wall if your design compels you to have 235 prims in one sim, for example. Plus the prim overlap issue now forces you to use up extra prims on each parcel, and then the wacky sim crossing issue thrown on top makes it wholly unappealing to me.
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Zoha Boa
Registered User
Join date: 12 Mar 2007
Posts: 2,893
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05-17-2007 12:12
From: Cristalle Karami I see no real benefit to it. You don't get the benefit of the prim count all being in the same sim, and you could hit a wall if your design compels you to have 235 prims in one sim, for example. Plus the prim overlap issue now forces you to use up extra prims on each parcel, and then the wacky sim crossing issue thrown on top makes it wholly unappealing to me. What if your land is 4 x 4096 m² or even more with enough prims. Will it help against lag ? Make 4 small dancefloors in case of 1 big dancefloor or campingarea. In 1 sim: maximum of 40 people with a lot of lag. If you can spread that over 4 sims you won't have that mutch lag. You can easily receive 100 persons at that moment: 4 x25.
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ZoHa Islands: SL Real Estate Management since 2007 Looking for land ? You will find it @ ZoHa Islands ! Orange Beach Mall: 50 000 sqm shopping fun  http://slurl.com/secondlife/ZoHa%20Islands/222/227/27 website: http://www.ZoHa-Islands.com
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Valencia Decosta
Registered User
Join date: 16 Apr 2007
Posts: 3
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05-17-2007 12:41
From: Zoha Boa You can easily receive 100 persons at that moment: 4 x25. That's really interesting. Would that work? Holding the max of every SIM on your land, if it's spreaded about the SIMs? About the building: I think it would be possible - though tricky - to create a building of 4 "separate" parts - each on it's own SIM, then putting together by overlapping some prims. I think it would be possible to only use the max prim available of each SIMs parcel and get a complete building together. But the previous mentioned "net time" and "SIM crossing issue" makes me unsure. If a "central place" (dancefloor, lounge or whatever place) is spreaded over all SIMs, would that lead into problems? Would I notice any "hickups" or delays or anything else while crossing SIM borders? And last but not least: What about the landing point? Can I set a "global" landing point for my land covering (partially) 4 SIMs ? VD
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