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Falling Sand: Texture or Particles?

Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
06-25-2008 05:06
Hi,

I am trying to get the effect of falling sand, from a pyramid that has just emerged from beneath the ground in the desert.

The pyramid rises wonderfully (stopping at around 10m above ground level), and all I need now is the effect of sand trickling from its sides as it rises, reducing to nothing over a few seconds after it has reached 10m above ground

I have looked at particles, but even with Glow set to off they still have a small amount of glow and really do not look much like sand (unless someone knows a trick or two), they all emanate from a point sourse, whereas I need them emanating from a long edge, and now I am thinking about an animated texture instead. Unfortunately all the sand textures I have found so far are a uniform sand texture, and I need one that starts with a lot of sand, then peters out (as a handful of sand would do if you let it trickle from your hands over a sloping glass wall, with a camera beneath looking up). I have also tried using a uniform sand texture, but with the level of transparency changing from none to full over a few seconds, but again, it just doesn't look right.

Is this an impossible dream? Or does anyone have any suggestions on how this effect could best be achieved?

TIA

Vi
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-25-2008 06:10
I'd use a texture, and would take a uniform sand texture into Photoshop to make a ragged-edged alpha mask over it, with a gradiated transparency level.
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
06-25-2008 06:32
try an animated alpha sand texture that slowly change alpha to full.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
06-25-2008 07:36
From: Annabelle Babii
try an animated alpha sand texture that slowly change alpha to full.

I said that too, in the other thread :)

/54/b1/266429/1.html
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Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
06-25-2008 07:45
From: Dekka Raymaker
I said that too, in the other thread :)

/54/b1/266429/1.html


Thanks for the alpha suggestions, but in my post above I did say I have tried this, and it doesn't look right.

Vi
Amy Stork
Way past use by date
Join date: 26 Feb 2006
Posts: 646
06-25-2008 07:47
LMAO

People actually reading posts before commenting? Whatever next :)
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
06-25-2008 07:49
sometimes you just have to play and play with textures to get the effect you want, to save costs of testing your textures upload them on to the Beta Grid first, they give you L$5,000 to play with for uploads.

as an educated guess i think it would take me about a week to get a texture like this looking right, and then again sometimes I can be lucky enough to get it right first time :)

From: Vi Shenley
Thanks for the alpha suggestions, but in my post above I did say I have tried this, and it doesn't look right.

Vi

Also you should play around with the kind of prim your applying this to, angled, curved, does one make the effect better at least. you have many variants.
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Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
06-25-2008 07:51
From: Ceera Murakami
I'd use a texture, and would take a uniform sand texture into Photoshop to make a ragged-edged alpha mask over it, with a gradiated transparency level.


I feared this would be the answer. I do have Photoshop, but I am just a novice (and not even a good novice). When I hear terms like 'ragged edge alpha mask' and 'gradiated transparency level' my eyes just glaze over, lol.

Is there any kind soul who would care to try producing such a texture for me (for a fee of course)?

If there are no other suggestions I shall move this thread to the Textures forum, and enquire there.

Thanks for the responses so far,

Vi
Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
06-25-2008 07:52
Also remember that you can texture particles; they don't have to be small, fuzzy dots. Perhaps you could do something with several rather large particles looking like individual cascades of sand?
-Just brainstorming here. No idea if it would work :-)
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
06-25-2008 07:54
Vi ask this question in Textures any way. Also in the texture forum there is a sticky at the top that goes into making alpha channels. And as i said in my last post, it can take a time to get things like alpha gradients right, my last gradient I did took 6 attempts to get close to the effect needed.

Did you check out the particle effects at the SLurl I posted, I could do a lot with that effect to make something like your after.
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Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
06-25-2008 08:30
From: Dekka Raymaker
Vi ask this question in Textures any way. Also in the texture forum there is a sticky at the top that goes into making alpha channels. And as i said in my last post, it can take a time to get things like alpha gradients right, my last gradient I did took 6 attempts to get close to the effect needed.

Did you check out the particle effects at the SLurl I posted, I could do a lot with that effect to make something like your after.


Yes Dekka, I did check it out, many thanks for the suggestion. I have produced a similar effect to that water with a volcano project I was invoved in. The animation and the flowing effect is just right. It is just getting the sand texture to animate that I am having difficulty with.

I have now posted this question in the Texture forum (I am hoping against hope that trickling sand, sandstorms, duststorms etc have been tackled before by someone) :)

Vi
Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
06-25-2008 08:34
Wouldn't you know it. I take the advice of moving this to the Texture forum, only to be told there that it is more of a Products Wanted topic or a scripting topic, than texturing.

*sigh*

Vi
Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
06-25-2008 10:25
Why don't you try making a texture that looks like several columns of sand falling. These would be alpha. Then make two other textures of falling sand but the columns are in different places. Then you'd take three prims and make three layers of falling sand. Slowly setting each layer to transparent, make layer 1 transparent, then layer 2, then 3, will make it look like the sand is petering out.


Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
06-25-2008 11:22
can be done quite nicely with particles. It's just a matter of the texture and the proper particle settings, but you can make a very convincing sand cascade with particles.
Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
06-25-2008 12:42
From: Talarus Luan
can be done quite nicely with particles. It's just a matter of the texture and the proper particle settings, but you can make a very convincing sand cascade with particles.


Thanks very much Talarus. How much, and where can I pick it up from? :)
Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
06-25-2008 12:44
From: Bree Giffen
Why don't you try making a texture that looks like several columns of sand falling. These would be alpha. Then make two other textures of falling sand but the columns are in different places. Then you'd take three prims and make three layers of falling sand. Slowly setting each layer to transparent, make layer 1 transparent, then layer 2, then 3, will make it look like the sand is petering out.




Sounds very interesting Bree. I'll put the kettle on while you come over and show me what you mean. ;)
Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
06-25-2008 13:05
or another option:
Make a gradient sand texture on a prim.. then move the prim down as the other prim moves up.
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Deep inside we're all the same - we're an amorphous fog clouod.
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
06-25-2008 15:14
From: Vi Shenley
Thanks very much Talarus. How much, and where can I pick it up from? :)


Oh, I can try to whip something up. :) Contact me in-world if you haven't found anything yet. :)