Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
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09-30-2006 06:17
Hello everybody, Is there is a easy way to determine how far in game exact 5 meters is from a certain point? I need to set the range on a device and I want to do that so precise possible to make the device work as precise as possible. Thank you  Morwen.
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Hopping Grasshopper
Member
Join date: 11 Feb 2005
Posts: 41
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09-30-2006 07:09
From: Morwen Bunin Hello everybody, Is there is a easy way to determine how far in game exact 5 meters is from a certain point? I need to set the range on a device and I want to do that so precise possible to make the device work as precise as possible. Thank you  Morwen. Make a 10m sphere, and put that in the middle of the device, everything that's within the sphere is within 5m.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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09-30-2006 07:12
Two easy methods come to mind. Method 1: - Rez a prim.
- On the editor window, click "More" and then click on the Object tab. You'll see that the prim's coordinates on the sim are listed precisely as values along X, Y, and Z axes.
- Now, rez a second prim, and set its coordinates to be 5 meters away along one axis. The center of the second prim is now exactly 5 meters from the center of the first one.
Method 2: - Rez a cylinder, and set its diameter to 10x10. Every point along the circumference of the circle will be 5 meters from the center.
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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09-30-2006 09:09
Yet another way... on build panel features tab enable light source for your prim, set its range to 5 m. In the Tools menu there's a switch which causes selected light source to be rendered as translucent sphere of appropriate size.
When you're done measuring just turn the light source of the prim off.
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