Is there a way around this?
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Count Burks
Registered User
Join date: 14 Feb 2007
Posts: 1,089
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08-08-2007 12:25
Hello,
1 object 20 prims, 2 scripts in it.
Object is no copy no modify but transfer
1 of the 2 scripts in the object is no transfer (probably a mistake by creator)
Is there a way the object could still be transferred despite the 1 script that isn't even in the root prim of the object?
Thank you for the feedback.
Count Burks
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JessyAnne Theas
Cliqueless
Join date: 9 May 2007
Posts: 610
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08-08-2007 12:27
Of course. I make all my builds and scripts I dont want re-sold for mega more bucks non transfer so they have to take the harder way and disable that transfer/nontransfer feature. Just cause it gives me a kick 
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
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08-08-2007 12:28
IM the creator and ask if it was a bug/mistake. If yes, he will fix it. If no, then there's no way around it. 
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Deandra Watts
F-Bombardier
Join date: 12 Aug 2006
Posts: 485
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08-08-2007 12:30
From: Count Burks Hello,
1 object 20 prims, 2 scripts in it.
Object is no copy no modify but transfer
1 of the 2 scripts in the object is no transfer (probably a mistake by creator)
Is there a way the object could still be transferred despite the 1 script that isn't even in the root prim of the object?
Thank you for the feedback.
Count Burks "  probably a mistake by the creator)" 1. If this is something you created, using a purchased script, the chances are, this was meant to be a personal-use item using that script, thereby avoiding the issue of someone creating objects using that person's scripting talent and making a profit without remunerating the original script creator 2. If this is something you purchased, then it is, indeed transferrable, by virtue of the fact that it changed hands from the vendor to you. Often-times there are items that have a permissions change once rezzed.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-08-2007 12:35
Well, there are some pretty silly scripts out there. If the object doesn't need that no-transfer script to function, one should be able to remove it (it should ask in some very scary way for confirmation)--but that's irreversible, because the object itself is no-mod.
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Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
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08-08-2007 12:39
From: Deandra Watts 2. If this is something you purchased, then it is, indeed transferrable, by virtue of the fact that it changed hands from the vendor to you. Permissions only apply to the next owner- not from the creator to the new owner. You certainly can create a no mod/no copy/no trans prim and hand it to someone. They just won't be able to give it to anyone else. And to the OP, if any part of the item is no trans, then no, you will not be able to give it to anyone else. On a side note, Deandra does have a point- sometimes items do change permissions- particularly if you rez them in-world first. Don't trust the permissions you see when checking item properties in inventory; the permissions you see on a rezzed item are typically more accurate. A vendor acquaintance of mine has people contacting her every day because their items that she made had mysteriously changed to no-mod in their inventories, when in fact the items were still moddable; you just had to rez them to see the real properties.
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
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08-08-2007 12:59
can you? ive never been able to do this. From: Wildefire Walcott You certainly can create a no mod/no copy/no trans prim and hand it to someone.
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
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08-08-2007 13:01
From: Nina Stepford can you? ive never been able to do this. that`s cause ur the owner and can set the flags if u include a script made by some one else wich is no tranfer, u won`t be ale to trasfer the entire object
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Deandra Watts
F-Bombardier
Join date: 12 Aug 2006
Posts: 485
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08-08-2007 13:03
I stand corrected... my brain is working on fumes today. Thanks 
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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08-08-2007 13:04
From: Wildefire Walcott Don't trust the permissions you see when checking item properties in inventory; the permissions you see on a rezzed item are typically more accurate. A vendor acquaintance of mine has people contacting her every day because their items that she made had mysteriously changed to no-mod in their inventories, when in fact the items were still moddable; you just had to rez them to see the real properties. Case in point - I have hot tubs as part of my builds. The poses included are no mod, yet the spa itself is mod ok. When in inventory the item says no modify because it picks up the permissions of the poses, but once it is rezzed the properties show correctly, which is that the new owner can modify the spa but cannot modify the poses included (the poseballs themselves can still be adjusted, it is the poses in the balls that are no mod.)
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
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08-08-2007 13:10
the person i was commenting on specifically mentioned a no perms prim, not a script. i have never been able to create such a thing. From: Alicia Sautereau that`s cause ur the owner and can set the flags if u include a script made by some one else wich is no tranfer, u won`t be ale to trasfer the entire object
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Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
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08-08-2007 13:14
From: Nina Stepford can you? ive never been able to do this. If you create an object and set the next-owner flags to no-copy no-mod, then you create a script and set its next-owner flags to no-transfer no-mod, then put that script into the object... you can copy, modify, and transfer the object because you're the creator. However, anyone you give that object to, will receive it as no-copy, no-transfer, no-mod. Both in-world and in their inventory, it will remain no-copy, no-transfer, and no-mod. -Atashi
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
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08-08-2007 13:23
From: Nina Stepford the person i was commenting on specifically mentioned a no perms PRIM, not a script. i have never been able to create such a thing. ....
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Count Burks
Registered User
Join date: 14 Feb 2007
Posts: 1,089
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08-08-2007 14:08
From: Qie Niangao Well, there are some pretty silly scripts out there. If the object doesn't need that no-transfer script to function, one should be able to remove it (it should ask in some very scary way for confirmation)--but that's irreversible, because the object itself is no-mod. How should one go about this?
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Count Burks
Registered User
Join date: 14 Feb 2007
Posts: 1,089
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08-08-2007 14:13
From: Qie Niangao Well, there are some pretty silly scripts out there. If the object doesn't need that no-transfer script to function, one should be able to remove it (it should ask in some very scary way for confirmation)--but that's irreversible, because the object itself is no-mod. All items made by this creator are no copy no modify but have transfer permissions. If I right click the object I see that the owner can transfer the object still the owner can't set it for sale because there is this little script that doesn't do a thing still in the object but not in the root prim. It would be handy if the owner could just remove that script from the item as it has no use so that I can buy the object from the owner. Question is if it's possible to delete a script from a no modify object.
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Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
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08-08-2007 14:41
From: Count Burks All items made by this creator are no copy no modify but have transfer permissions. If I right click the object I see that the owner can transfer the object still the owner can't set it for sale because there is this little script that doesn't do a thing still in the object but not in the root prim. It would be handy if the owner could just remove that script from the item as it has no use so that I can buy the object from the owner.
Question is if it's possible to delete a script from a no modify object. Yes. You can drag it from the object contents into your inventory and then trash the script. You used to be able to press the delete key while the script was selected in object contents, but I don't think that works anymore on no-mod objects. You can remove scripts and other things out of no-mod objects this way (at least you could a year ago when I had to do this to some no-mod shoes)- but you can't put them back.
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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08-09-2007 01:51
Yep. You can still pull things like scripts out of no-mod prims. Not sure I like that. Contents I guess aren't considered properties for modify purposes though. Unless you're trying to put them back in 
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