No-Fly
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Archangel Mountain
Short Fat Bald Guy
Join date: 23 Jul 2006
Posts: 18
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12-02-2006 12:11
My club has a game called the "Money Dive" where people may leap from a height and fall through a field of floating coins, hoping to get some free lindens. It's great fun, and a great attractor to the club.
In come the griefers.
As we know, even in a No-fly zone, people can fly in if they are already flying. It's easy enough to eject the cheating jerks while me or staff are present, but unfortunately, we must shut down the Money dive while away, and as usual those playing by the book have to suffer.
Can anyone help? The money dive is completely indoors, and it seems there should be some way to force griefers to land when they enter the building.
Archangel Mountain
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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12-02-2006 12:38
can't be done.
Worse, there are ways to fly in no-fly zones.
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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12-02-2006 12:57
From: Winter Ventura can't be done. Worse, there are ways to fly in no-fly zones. Indeed. Even if the user has been on the ground for 15 hours in a no fly zone, there are still several ways to fly. No-fly zones are best for cooperative gameplay and the like, but cannot be used to force someone who is determined to fly not to. Sorry 
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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12-02-2006 12:59
It may be that you can have a script check for flying by using llGetAgentInfo( key ) & AGENT_FLYING and auto-eject them, but that is a half-arsed solution. Still, it may catch several jerks unawares and might even be fun to watch 
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Peekay Semyorka
Registered User
Join date: 18 Nov 2006
Posts: 337
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12-02-2006 13:10
Maybe there are creative solutions (or at least partial solutions), such as:
1. Use scripted objects. Create a "dive board" people must jump from. They must "sit" on this dive board (and therefore stop flying) before they jump. Rewrite your money script so only the last person who "sat" on the dive board (within the last n-seconds) can get paid.
2. Physical segregation. Physically restrict the jump area so it is only reachable by those who "sit" on a poseball, and get "transported" up to the jump area. Again forces the user to stop flying.
3. Sensor. Write a sensor to detect those who are flying (as opposed to falling), and eject them from the land. Might be slow / cause lags / false positives however, but worth investigating. Try configuring the sensor so it's fairly narrow (just enough to cover where the floating coins are.)
etc.
-peekay
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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12-02-2006 13:13
Good suggestions, Peekay. Just wanted to point out again, at the risk of sounding like a broken record, that even if someone has stopped flying in a no-fly zone there are ways to start flying again at any point in time.
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Alan Kiesler
Retired Resident
Join date: 29 Jun 2004
Posts: 354
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12-04-2006 02:07
From: RobbyRacoon Olmstead Good suggestions, Peekay. Just wanted to point out again, at the risk of sounding like a broken record, that even if someone has stopped flying in a no-fly zone there are ways to start flying again at any point in time. That's possible on the mainland; But Islands/Estates have a sim override you can set, just like the one for 'Push Restrict.' Even if a person teleports into a sim set like that flying, they drop like a stone. This of course assumes you're willing to have the entire island/estate set no-fly (I only know of one sim set like that). Uncertain how that interacts with group-deeded islands and those with 'Owner' role (which is supposed to override all restrictions set on the parcel). --Alan
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Daisy Rimbaud
Registered User
Join date: 12 Oct 2006
Posts: 764
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12-04-2006 02:54
I believe there are ways to fly even in an entirely no-fly island sim.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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12-04-2006 03:28
I know there are. You'd have to disable all scripts too.. and then possibly also collissions. And at that point, your human pachinko machine is useless
Perhaps you could reinvision your game as a set of tubes, or slides?with a detection system that makes a cap on the bottom open when the slider comes from above.. but closes it if they try to come up from below.
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Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
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12-04-2006 18:49
Try closing all accesses to your structure except via a Pad Style Teleporter (One where One of the ones that Glues you to a Disc in order to TP you) when they arrive on the other side, i believe thier flight will be Cancelled.
That's about All i can think of short of simply Not having your game accessable when you are Not present.
Angel.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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12-04-2006 19:07
Detect the flyers, then alternate intense upward push with intense downward push. This will both deter them and amuse those watching.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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12-04-2006 19:07
have people sit on a "freefall" prim?
(object set to physical)
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Livinda Goodliffe
Squeaky Wheel
Join date: 28 Dec 2005
Posts: 215
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12-04-2006 21:30
After exhaustive, excrutiating hours of research and many sacrifices, I can difinitively say that YES, I can fly in any NO FLY zone. Best part is, don't even have to use an outside script.
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Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
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12-04-2006 23:48
I know that there are ways to fly in no-fly zones.
Still I have my land on no fly. Mostly it are new people "zooming" around my house peeking in through the windows. I can understand their curiosity, but at times I find that a bit disturbing. Most new people have not the knownledge yet to "over rule" the no-fly setting, so that is why it is on my land and it solves 95% of "the problems".
The no-fly setting on my land is a clear signal. People who think to need to "overrule" the no-fly setting will be asked in a IM please not to do so. Until now all listened to my request, one person who refused to apply ended up my banlist.
Morwen.
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