01-17-2007 14:22
Second life is the most unstable game i've ever played. When its not crashed from right clicking on something, or from a memory leak thats taken up over 800 megs of ram, your inventory disappears from 'database' errors, to which Linden Labs gives you the finger and says it would not be cost efficent to work on your issue and get your stuff back. It becomes evident after now living through about ten or so updates, that these updates aren't really doing much to fix the broken pile of code we are attempting to play, and that at this rate we may have a playable working game in a few years. Its like trying to fix a cracked window by cleaning it.... it looks pretty, but its still broken. When you read about second life and what it promises, it sounds wonderful. And alot of times, it is wonderful, but the way the software acts up and kills itself all of the time is NOT acceptable by any standards. There are bugs that affect sims that bring the sims to their knees day after day, that have been present for over 6 months some even a year.... Time Dilation bug being one. How can they not fix that FIRST when it affects one of their most loyal and paying customers? It is not acceptable for the company your paying hundreds of dollars a month to for hosting something for you, to constantly drop the ball and deliver second rate, and rather shoddy service. Shame on you Linden Labs for not fixing these performance issues on those sims IMMEDIATELY as priority number one. I'm sure though, its more cost efficent to make the game, in all its broken glory look more appealing to the masses, and just let the sim owners deal with their broken pieces of virtual realestate.