LV426 Slocombe
Registered User
Join date: 9 Mar 2007
Posts: 23
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03-11-2007 04:19
Hi all!
I have an interest in CGI and dabble/work with 3DS Max as my package of choice. I'm finding the SL building tools frustrating because they are far removed from the flexbilities and work flows that are available in the CGI authoring apps.
Are there any tools or techniques available to provide access to primitive sub-selections (vertex & edge editing would be sweet)? Or anything at all that can enhance the editing tools?
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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03-11-2007 04:29
I don't believe this is possible, but you will have better luck asking down in the building forum /8/1.html
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 http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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03-11-2007 05:09
SL's whole back end is based on the individual primitives having predictable shapes. Vertex information is not stored, rather instead a more compact list of parameters like shape type, "cuts", "hollow", "twists", etc. The sort of control you are looking for doesn't exist in SL.
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