Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

main grid stats

Monkey Yetto
Registered User
Join date: 24 Jan 2007
Posts: 2
04-12-2007 01:42
i was wondering why if there are about 5+ million people registered why then when i come on is there no more than 40,000 people online.
i would have thought that there would be more than that online at one time.
does anyone have the stats ie-registered users
users online
etc
there is a stat list on the teen forum and would interested in what they were for the main grid.
Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
04-12-2007 02:06
A lot of people are only curious and register a free account, look around a bit and leave after some time again.
Also a lot of people have alts.

Morwen.
bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
04-12-2007 02:15
There is also to take into account the time zones. If for example the entire world population only logged in between 19.00 and 21.00 local time there would be far fewer online at any one moment.

.... and far fewer red eyes in the mornings! ;)
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
04-12-2007 04:57
The 5 million number is vastly inflated - Becuase:

A lot of people have or have created multiple accounts.


Some examples of why people have multiple accounts -

Camping Zombiez - people who have multiple accounts to make more money camping.

The infamous Landbots - multiple accounts used to flip land. Or perhaps other bots.

"Split personalties" - people who have as many accounts as their brain lets them handle for role play reasons, **OR** to have multiple "monogamous" online relationships for whatever reason.

"Player Alt" - where someone is normally straight laced and "normal", sometimes they log in on an Alt that is into something kinky that they dont want their freinds to know about.

"Public/Private accounts" - People who have one account for business , and another for their Second life socializing.

"re-rolls, witness protection" - People who need to get away from their Second Life that either they have messed up or someone messed up for them. People who decided they hated their Names so made another account.

"Business dummys" - basically avatars that are used to model clothing , or whatever in a store. Either for just test/picture purposes or to work as a manikin

And the infamous "Griefer Alts" - throwaway Alts used to facilitate greifing.




In addition a lot of people dont stick around.

Theres also people who have quit SL,
People who have left SL and come back to a different account.
People who have signed up for a free account but couldnt get the software to work on their computer.
People who just didnt "get it"
Ricky Yates
(searching...)
Join date: 28 Jan 2007
Posts: 809
04-12-2007 05:57
Good list, Colette. Plus the alts which are there to form a "group of two" for landowning purposes, in order to reap the multiple benefits which group land offers (10% group bonus, tier optimisation)
cHex Losangeles
Registered User
Join date: 24 Nov 2006
Posts: 370
04-12-2007 09:39
For a better estimate of active residents (including alts) in SL, I go to the Economic Statistics page at http://secondlife.com/whatis/economy_stats.php and compare the number of residents logged in during the past 7 days, past 14 days, past month, and past two months. I'm looking to see a pattern of residents per day who don't come back. For a ballpark figure, I'd subtract 150,000 from who's logged in over the past week, and guess there are about 200,000 active SL residents.

If I'm right, more than 1 out of 4 active residents enjoyed a positive monthly cash flow last month...
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
04-12-2007 09:45
From: cHex Losangeles
For a better estimate of active residents (including alts) in SL, I go to the Economic Statistics page at http://secondlife.com/whatis/economy_stats.php and compare the number of residents logged in during the past 7 days, past 14 days, past month, and past two months. I'm looking to see a pattern of residents per day who don't come back. For a ballpark figure, I'd subtract 150,000 from who's logged in over the past week, and guess there are about 200,000 active SL residents.

If I'm right, more than 1 out of 4 active residents enjoyed a positive monthly cash flow last month...


Thats not a bad guesstimate. Definitely based on better data than my guess.


My guess is that about 1/10th the number of total signups are current actual players.

So somewhere areound 200,000 active (say 5 or more hours a week?)

and another 300,000 semiactive. (4-20 hours a month)

making the Possitive cash flow more like 1 in 10 players.