Fiadante Yetto
Registered User
Join date: 21 Oct 2006
Posts: 5
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10-21-2006 08:17
Hi
I am planning to open an art gallery on SL. Any suggestions on the best locations or where I should build?
If anyone who has built a gallery has any tips please let me know.
Thanks
Fiadante
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
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10-21-2006 13:55
I think a sim with as low as lag as you can find would be best. Either by purchasing the majority of the space, or by having well entrenced enighbors with large plots. Reasoning is due to the rez-lag from all the artworks you will probably wind up displaying. Travel to a Texture Store to see what I mean. While all the graphics lag is client-side (menaing the sim is fine, it's jsut the graphics card of the person viewing mostly), the less overall lag you can effect is best. Also, pick a nice, but simple building design. I would try to stay to as few as textures for the building as possible. One to reduce more graphics to load, and two, to not detract from the art. The actual location in-world won't matter much, imo. Though I personally think a nice beachfront local would be a nice setting for an art gallery in SL. Beachfront is mroe expensive though. *shrugs* Mainly stay away from the less eye-pleasing builds and areas and you'd do fine. Best of luck, hope to peruse the gallery someday ^.^ ~Jessy
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Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
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10-21-2006 15:16
I've built a gallery, and I would echo what Jessica said. I used very few textures, a lot of blank with low shine, and made some spotlit walls. The trick is to come up with something interesting, that doesn't detract from the art. Waterfront or somewhere that allow you to present the facade of the gallery helps, maybe a larger parcel that allows you a bit of space in front of the entrance. I would try to create the feel of what a gallery is in real life, the monumental nature of a public gallery, a place you walk around. I think if you create the experience, it helps people approach the art with the mindset you would like - something you walk around and consider. Well worth looking at is Lordfly Digeridoo's Art Museum in Grignano, it's a great example.
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Fiadante Yetto
Registered User
Join date: 21 Oct 2006
Posts: 5
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Thanks
10-23-2006 18:42
Thanks for the tips. I appreciate the advice and will use your suggestions. Thanks again.
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Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
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10-23-2006 19:58
How many times have we heard, "I may not know Art, but i Know what i Like"? Well, I may not Be a Great Artist, but i Know a Little something about the Proper Display of Art Objects. Here are a Few suggestions to speed you along, I hope they are Helpful to you.
To eliminate Lag almost entirely, Skybox it at 500+ meters up. You can have an entry, and Teleporters on the Ground with a Large sculpture, and Fountain Outside.
The Rooms should be Large, airy, And seperated from one another, and designated for Different genre of art (Paintings [break into sub-genres], Sculpture, Photography, Etc.). The Wall colours should be Nutral, Light, but NOT white, and devoid of Decoration other than the Simplest clean lines. You are showcasing the Art, not the Building. DO NOT over crowd the Rooms with Pieces, Too many Pieces on the wall make an assault on the senses that can be Jarring, and Unpleasant, and Conceal the true artistry of each Piece. Leave ample room for patrons to Savor each Piece Individually before Moving on to the Next. Leave wide Floor spaces between sculpture so patrons don't Bottleneck in areas and Lastly, Only the Sculpture hall should have Windows, the other rooms should be Closed off from the Outside, again Showcasing the Art, not the View.
Consider also the Lighting, make sure you are using the Sims Day/Night Lighting options for Optimal over-all effect. I suggest Parceling the Room where the sculpture hall resides so it can be on a changing Day/Night Cycle (The play of light and shadow over a sculpture keeps it constantly Fresh), where the rooms for the 2-D media like paintings and Photos are displayed at a Fixed light level [with or without additional fill in spots].
Be Sure to add seating benches especially around the sculpture, where spectators can watch the light change onthe surface, and by all means Draw peoples attention to particularly stunning lighting times. Conversation Pits in the 2-D media rooms also will encourage people to Sit and savour the atmosphere, and their discussions will add to the Over all Ambiance.
Encourage Discussion of pieces with Notecards of commentary and Critique, Not only from the Artist, but also from various patrons as well.(I suggest a Note drop box near various Pieces where patrons make comments, and you can select the most Lucid, or thought provoking ones to add to the Informational ones). Include a Ratings system so patron appreciation can be Judged (Feedback is critical Not only to your own success, but also to the Growth of the Artist as well).
Music! Parcel the Rooms, and stream different Appropriate music to Each room, or display area (No offence but Rap, or Hip-Hop won't go well with a Display of SL Renneisance Masters). Where ever possible, Keep the Sound Levels Low, it's an Art Gallery, Not a Disco.
Have Shows. Feature New Artists, or showcase Old Masters. Conceal each Piece behind Curtains, and when the Show begins Unveil each Piece with appropriate comments (Wine and Cheese props, and animations Optional, but desirable for overall atmosphere). Sales of Some Pieces can be done, But i suggest restricting it to One room. Some pieces Should remain Unique encouraging the Developement of TRUE SL art Rather than the Infinitely Copyable variety available most everywhere else.
Most of all, Keep it Fresh!! Keep some signiture pieces constantly on display, the Patron Favorites, or the recognized Masterworks, But Vary the rest of the Collection on a Rotating Monthly basis (Changing one rooms contents per month). and Rearrange the Placement of the Pieces in the Other Rooms, Especially the sculptures, Changing their rotation in relation to the sun again creates a whole new Visual experience. and Maintain a Broad Variety of Styles, and Genres as well, something for Everyone Rather than pandering to One specific Target Audience.
One last point, and a sensitive one. Any Gallery should be conscious of Public Sensibilities. Conscious of, but NOT RULED BY THEM! A Little controversy can be a Very good thing, it stimulates discussion, and makes people reach Intellectually But there are some areas where the Public Can react with Violent Revulsion (Remembering without comment a Religious Icon immersed in a container of human effluvia). A Gallery owner must walk that Fine (sometimes Illogicly meandering) line between what Is, and is Not acceptable subject matter for display. I hesitate to add any Classifications here because it Is a Highly subjective evaluation. Set your Gallery on a Mature Lot, for Maximum Flexibility in Display Content, Also, be Fully aware of TOS, and If you are in Grave doubt about a Piece, consult a Linden to make sure it isn't in Violation of TOS, and i suggest you also maintan an Informal Board of Advisors (And for Gods sake Don't let their tastes All be the Same) and get their reactions to, and opinions of potentially Unacceptable Pieces as well.
Good Luck Mon Chere, and i Hope to View your Gallery Opening Soon.
Angel
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Felowen Dodge
Registered User
Join date: 14 Aug 2006
Posts: 200
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10-23-2006 20:09
I must agree with all of the previous posts, especially the last. I even learned a few things there. I also own an art gallery in SL. We have had great success with the build as well due to the large open area. Many residents have come and pulled me aside to affirm this. Keeping the texturing off white so as to not be competition for the art can not be stated enough. Find a nice, lower resolution texture that complements, not detracts from the pieces.
I wish you luck in your endeavor. Feel free to visit FD Artistry Gallery to see what we have done there so far. Ther eis also an easel there which will give you a list of the majority of galleries available in SL, so that you may visit them and get some ideas..
Felowen Dodge
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Fiadante Yetto
Registered User
Join date: 21 Oct 2006
Posts: 5
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10-24-2006 13:01
From: Angelique LaFollette Set your Gallery on a Mature Lot, for Maximum Flexibility in Display
Angel
Thanks for your generous input. Are most galleries in Mature Lots?
Thanks, Fiadante
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Fiadante Yetto
Registered User
Join date: 21 Oct 2006
Posts: 5
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10-24-2006 13:03
Felowen
thanks - i will check out yourr galleryy
Fiadante
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Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
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10-24-2006 17:52
From: Fiadante Yetto From: Angelique LaFollette Set your Gallery on a Mature Lot, for Maximum Flexibility in Display
Angel
Thanks for your generous input. Are most galleries in Mature Lots?
Thanks, Fiadante I don't know about ALL Galleries, the Wise ones are. As i said, Placing the Gallery on a mature Sim allows you Maximum Flexibility in the works you Choose to Display. Some people will not accept the "Art" defence when you display Nudes for example on a PG sim. It's an Unfortunate truism of western culture that there are a great many who equate ALL nudity with Pornography. They see no difference between a Rubens Nude, and a Copy of Hustler, and any attempt to explain it to them either sends them into a Foaming rage, or is Ignored as though no words were spoken at all. Best Err on the side of Caution, and stick to the Mature Sims.
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grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
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10-24-2006 18:28
The skybox is the most important part since there is some sort of problem with the sim's texture cache. Your client will download all textures that are within the draw distance regardless of if it is visible. Object occlusion only stops drawing them on your screen.
The result is very large time dilation as more people arrive and the sim's cache leaks memory.
I would recommend putting it up at 700m and using the free warpos teleporters.
The next problem is that most users only have 64 to 128 meg of video ram and you MUST keep the number and size of the textures inside of the draw distance below that or textures will get blurry.
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Doubledown Tandino
ADULT on the Mainland!
Join date: 9 Mar 2006
Posts: 1,020
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10-24-2006 21:08
Make sure you talk to Sasun Steinbeck too. She keeps an updated list of SL Art Galleries.
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Fiadante Yetto
Registered User
Join date: 21 Oct 2006
Posts: 5
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10-27-2006 06:41
From: grumble Loudon The skybox is the most important . Thanks for the input. Where can I get more info on the skybox. I couldn't find anything in the support area? Thanks
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