Need help with Wholesale/Retail Permissions, Please?
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Canuck Spaatz
Registered User
Join date: 6 Oct 2006
Posts: 8
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06-03-2007 09:01
[I posted this in a related thread here then realized just how old the original thread was and that residents may not be willing to read through the entire thing to get to my 'reply'. I am however still looking for clarification. Thank you to those who replied in the old thread!]
I have a store and I was recently IMed by someone requesting to resell some of my items in his targeted store. I was very concerned about permissions and loss of propriety to my products and offered to simply rent wall space in part of his store and he could even pick out which items he wants sold there (for the targeted audience). He is not interested in renting space (maybe b/c of the headache involved). After sifting through several threads here, the boxed, discounted wholesale approach (X number of items per box) sounds like the best alternative solution to me.
Currently, my items are all single prim with textures, no script and are set to Yes Modify/No Copy/No Resell
I know how to put objects into another prim.
Can someone kindly walk through what permission settings I should have for (1) my sale items and (2) the box I put them in? (3) Do I also need to put in the generic unpacker script in this situation? (4) Will the retailer need to do anything aside from pulling an item out of the box or inventory and putting it on his wall?
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Banking Laws
Realty Serious
Join date: 14 Jun 2006
Posts: 602
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06-03-2007 09:07
You realize with no copy/no trans people are going to like your products less? The point of no copy is so they can transfer them later on..and no trans so they can put them in several folders - say a shirt in 3 outfits. Excluding both..means alot of support for your product is dead. I wouldn't recommend slop thats no copy/no trans to anyone, rather I'd say DONT shop there.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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06-03-2007 09:40
Independently of the possible appeal of no-copy/no-trans prims: It would be a nightmare for a retailer to have to buy an bunch of these things and stuff them in a vendor to dispense them individually. Such vendors exist--I've scripted one myself--but keeping them stocked, and not ending up sitting on a bunch of unsold inventory, is fiendishly difficult. If I were the retailer, I think I'd prefer some kind of revenue-splitting vendor.
[Edit: just realized the pragmatics of the question. Obviously, if somebody else is going to sell your items, they have to have transfer permission. There's no "Next-next owner permission" system, so if you want your end users not to be able to transfer those items, you'd have to trust the retailer to change the items' perms accordingly, before sale.]
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Canuck Spaatz
Registered User
Join date: 6 Oct 2006
Posts: 8
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06-03-2007 10:12
Thank you for your responses thus far. I'm really only looking for permission help as I outlined in my original post. Thanks for your assumptions 'Banking Laws' (and for the implication that I sell slop), but I sell art so there is no reason someone would want to put my items in more than one folder or even keep them in a folder as that's not the point of art. People appear to like my products just fine and I allow modification so the pieces will fit whatever wall space they are using. Personally I wish Mod permissions could be specific to different aspects of the prim, but I know LL has bigger issues to worry about.  Vending machines are not what I had in mind, but I can't speak for the potential retailer. Art looks better on walls, IMO. 
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Canuck Spaatz
Registered User
Join date: 6 Oct 2006
Posts: 8
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06-03-2007 10:15
Thanks for your edit reply Qie, that helps too. 
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
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06-03-2007 10:19
Re: permissions. If you've decided to do the X number of items in a box, a good perms combination would be no modify/no copy/transfer or mod/no copy/trans. Your retailer needs to be able to transfer the goods to his buyers, but you don't want people to be able to make free copies and sell them off. So the copy has to be made no copy, and you have to give transfer rights. Modify is up to you. I sell clothes, and while the clothes themselves are no modify, all the attachments are modifiable because people have different body shapes. The fact that they're no copy hasn't affected sales at all.
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Wilhelm Neumann
Runs with Crayons
Join date: 20 Apr 2006
Posts: 2,204
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06-03-2007 10:24
From: Canuck Spaatz Vending machines are not what I had in mind, but I can't speak for the potential retailer. Art looks better on walls, IMO.  if your giving this to other people to sell the items have to have transfer included. This seems to be what your saying. Both the prim box and the actualy product need transfer included if your not using a vendor set up. Its not hard to make them individual item vendors I'm considering doing this myself. You make it look like a box and then stuff 10 copies etc inside maybe include a notecard blurb and make the box itself modify so they can stick in a landmark or edit the little notecard information to make it look more personal. Then stick a single item script inside the box and well its now a vendor that looks like a box and single item vendors aren't lag inducing things although any vendor has issue from time to time due to updates and asset server problems these simple vendors are usualy pretty hassle free Anyhow your post is vague so if its only you selling it simply put the permissions on the item that you want. If your selilng for other people to sell you have to include transfer on all the bits and pieces or they are gonna not be able to sell contents One can only guess at what you need so these are my guesses  permissions vary also depending on what your selling. If its art copy only is fine and modify is good. The reason I say copy is because if they loose their copy due to asset server issues they are gonna be out a piece of art. Over time you will get people loosing their stuff and chatting you at that point you will have to replace items. If there is a major issue with servers this could get time consuming. If its copied however they have at least the copy they have out plus a copy in inventory making it less likely they wil totally loose their purchase Also you can modify specific aspect of any prim is you check in modify even if they are linked because they just check in the box to edit a single linked prim.
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Canuck Spaatz
Registered User
Join date: 6 Oct 2006
Posts: 8
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06-03-2007 10:35
Okay, what I'm getting so far is this then:
(1) permission settings for my single-prim sale items
MOD/NO COPY/TRANSFER
(2) permission settings for the box I put them in
NO MOD/NO COPY/TRANSFER
(3) no unpacker script needed?
(4) retailer needs to change TRANSFER to NO TRANSFER on each item
Is this correct and does anyone else have any input?
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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06-03-2007 10:42
A far better solution is to use one of the Vender systems available in SL that allow you to retain controll of your products, but allow other people to set up there own vendors that can sell your products for a commission.
I put most of my products in an Apez vendor system, so anyone in SL can set up there own free Apez vendor and sell my products, and earn a 30% commission on each sale.
You controll the product prices, commissions and retain permissions control of your creations.
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Canuck Spaatz
Registered User
Join date: 6 Oct 2006
Posts: 8
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06-03-2007 11:02
Thanks ArchTx - I'm looking at vending systems now and appreciate the advice 
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Zoha Boa
Registered User
Join date: 12 Mar 2007
Posts: 2,893
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06-03-2007 13:54
From: Canuck Spaatz Thanks ArchTx - I'm looking at vending systems now and appreciate the advice  I (and a lot of people i know) never use vendors. They are to slow.; pictures don't load fast enough, ...
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