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Ad Farm Noise Pollution |
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Slawkenbergius Slade
Registered User
Join date: 21 May 2007
Posts: 133
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06-13-2007 09:22
I have a decent sized plot for a newbie (928sqm) but it's pretty narrow. An ad farm's appeared on the border at eye level & I have put up some boards to block it out visually. However the Ads have floating text & this is visible through the blocker when you get within 3 or 4 yards of them. To move the blocker further away would cut badly into my land and into my meagre prim allowance. Is there some way of blocking this, preferably without being really unsociable & completely soundproofing the parcel?
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Beezle Warburton
=o.O=
![]() Join date: 10 Nov 2006
Posts: 1,169
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06-13-2007 09:29
I have a decent sized plot for a newbie (928sqm) but it's pretty narrow. An ad farm's appeared on the border at eye level & I have put up some boards to block it out visually. However the Ads have floating text & this is visible through the blocker when you get within 3 or 4 yards of them. To move the blocker further away would cut badly into my land and into my meagre prim allowance. Is there some way of blocking this, preferably without being really unsociable & completely soundproofing the parcel? "Known SL behavior -- low priority." https://jira.secondlife.com/browse/VWR-755 |
Oryx Tempel
Registered User
![]() Join date: 8 Nov 2006
Posts: 7,663
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06-13-2007 09:32
I hate to say it, but you can always build "up" e.g. put a sky box some meters into the air. I know it's a bummer. But you can build a nice place and not worry about lame ad farms that way...
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Slawkenbergius Slade
Registered User
Join date: 21 May 2007
Posts: 133
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06-13-2007 09:49
"Known SL behavior -- low priority." https://jira.secondlife.com/browse/VWR-755 Guess that says it it all... I hate to say it, but you can always build "up" e.g. put a sky box some meters into the air. I know it's a bummer. But you can build a nice place and not worry about lame ad farms that way... Really want to try & avoid this as it conflicts with my original and partly realised plans. Thanks for the input anyway. |