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Texture mapping and Maya now in SL ! |
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Steve Mahfouz
Ecstasy Realty
![]() Join date: 1 Oct 2005
Posts: 1,373
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04-27-2007 12:31
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http://slurl.com/secondlife/Ecstasy/128/129/31
Ecstasy: high quality residential living |
Wilhelm Neumann
Runs with Crayons
Join date: 20 Apr 2006
Posts: 2,204
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04-27-2007 13:03
nice ad
its already here why start another thread ? blog traffic maybe? /327/12/179531/4.html#post1486208 clicky |
Steve Mahfouz
Ecstasy Realty
![]() Join date: 1 Oct 2005
Posts: 1,373
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04-27-2007 15:10
nice ad its already here why start another thread ? blog traffic maybe? /327/12/179531/4.html#post1486208/327/12/179531/4.html#post1486208 clicky No, the link was the FIRST place I had heard of it. I don't have a blog. _____________________
http://slurl.com/secondlife/Ecstasy/128/129/31
Ecstasy: high quality residential living |
Cristalle Karami
Lady of the House
![]() Join date: 4 Dec 2006
Posts: 6,222
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04-27-2007 15:14
It's on the official blog.
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Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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04-27-2007 18:11
If it wasn't for this thread i wouldn't know. The other one must have gone back a page or 2. Wow i need to learn this. I've built a lot of things in SL over the years and this is something i'm interested in. I can imagine how i can improve Serenity Woods with this. The mushrooms that grow along the sim could be 1 prim and more realistic. o.o
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