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Matching Linden Water?

Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
08-02-2007 03:35
Anyone got a good matching texture for Linden water, I have land on the edge of another sim and there used to be a creek which the bed runs through my land but the water stops at the sim boundry at 35m, so I want to drop a couple of water mega prims in the creek bed to continue the stream as it used to be.
I don't have sim powers to raise the water from 20m, no one owns the sim, but the trouble is the land slopes so it would flood the bottom of the sim anyway to raise the water
Could Lindens raise the water level? everyone elses builds seem to be high enough to rase the water maybe 5-10m without even seeing it, 15m more would flood I suspect.
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Slawkenbergius Slade
Registered User
Join date: 21 May 2007
Posts: 133
08-02-2007 04:07
Hi Tegg

I've got a similar issue and came up with a texture which does a reasonable job.

The problem is that textured prims don't respond to time of day the same as Linden water so it's a pretty good match at noon but nothing like at other times. Also, if the land tends to take the water fairly shallow, alpha channel textures can disappear from view from a distance eg when flying over.

I'll drop my texture on you when I'm inworld together with a freebie I found which looks like it ought to be really good but whch I couldn't get to make a good match in use - maybe you can do better with it.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
08-02-2007 07:27
It's impossible for any static texture to match Linden water or Linden Sky, because both change continuously with the time of day. You would have to script the prims to sense the time of day and change texture often, to get anything close to a match. And then it still wouldn't look right if a Player had their client set to show a different sun setting than the region default.

The height of Linden Water can be changed only on a sim-wide basis, by the sim owner or their Estate Manager(s). Whatever you set it at is the height for ALL Linden water in the sim, as it is a flat plane cutting across the entire sim, edge to edge. The default in most sims is 20 M elevation for the water plane. If you own a sim and change that to some other height, it will create a mismatch at the sim edges. So about the only time it makes sense to change the level of Linden water is on an inland sim where the water level in that sim does not touch other Linden water on any neighboring sims. That would allow you to have a high inland lake in a mountanous region, for example, using Linden water. Yet if you do that you can't have streams that flow from that lake level to a lower level, because at any land elevation lower than the lake level the Linden water plane in that sim will show, and the land will be flooded.

So in my opinion, the only decent way to add water for lakes and streams that are higher than the Linden water level is to use prims. In the real world, water flowing in a stream or river does not look like water standing still in a lake or bay or ocean anyway, so just use a water texture that you feel comfortable with.
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
08-02-2007 09:12
A script that changes textures based on time of day isn't too hard, so if you have the textures from various times during the day, let me know...
Ava Glasgow
Hippie surfer chick
Join date: 27 Jan 2007
Posts: 2,172
08-02-2007 19:59
Also remember that the client has two different water settings, so some people see it as shiny silver (ripple) and others see it as inky blue of varying transparency. There is just no way to make it match Linden water for everyone.

You might try putting up a little dam that goes just high enough to visually separate the water in the two sims. That way the transition won't be quite so jarring. :)