how do you make Green floating text?
|
Hotspur Otoole
Registered User
Join date: 4 Jan 2007
Posts: 95
|
02-20-2007 06:41
How do we create those specialty HUD text bits that float over people's heads in certain sims? Like the HUD display for the Misty Island Roleplayer's group, or certain job titles in Tombstone Arizona...?
I'm about to run a RIPPER murder mystery game in Caledon. I will need to be able to create these to show that people have been eliminated from the game, either as victims of the Ripper (in which case, they would have "MURDER VICTIM" floating over their heads) or as victims of the Mob (in which case they would have "VICTIM OF MOB VIOLENCE" floating over the head). It is VERY important for game play purposes that the referee not loose track of the player's status, and it struck me that the glowing green or red text banners would be perfect for this purpose.
Any assistance is most appreciated.
Thank you,
Hotspur O'Toole
|
bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
|
02-20-2007 06:43
Hi Hotspur, search on titler. I was given one ages ago but not got round to playing with it yet.
|
Anna Gulaev
Registered User
Join date: 25 Oct 2006
Posts: 154
|
02-20-2007 06:53
HUD is something separate. It's an object that displays as part of the SL user interface rather than in-world. What you are talking about is probably just a prim attachment. You'd change textures (the text) with a script. If the moderator sets the titles manually, you could do that with a HUD, if that's what you have in mind. That'd also be done with scripting.
|
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
|
02-20-2007 07:02
IIRC, you use llSetText on a prim attached to the avatar (not the HUD).
|
Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
|
02-20-2007 08:21
I will drop you a freebie script in world. Just change the settings on the script and place in an object you can wear. If you need to change the script on the fly to indicate a change in player status, that gets more complicated and you might need a custom script for that.
_____________________
 http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
|
Hotspur Otoole
Registered User
Join date: 4 Jan 2007
Posts: 95
|
Aha!
02-20-2007 08:29
So...
I would create an object using right click/create object (assuming one of those plywood boxes will show up). and give it these attributes?
llSetText("MURDER VICTIM", <1,0,0>, 1.0);
or
llSetText("VICTIM OF MOB VIOLENCE", <1,0,0>, 1.0);
Is that how it's done?
H.
|
Hotspur Otoole
Registered User
Join date: 4 Jan 2007
Posts: 95
|
02-20-2007 08:30
From: Isablan Neva I will drop you a freebie script in world. Just change the settings on the script and place in an object you can wear. If you need to change the script on the fly to indicate a change in player status, that gets more complicated and you might need a custom script for that. Thanks! due to a munged PC I won't be in world until Friday or so. Much obliged. H.
|
Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
|
02-20-2007 08:34
From: Hotspur Otoole So...
I would create an object using right click/create object (assuming one of those plywood boxes will show up). and give it these attributes?
llSetText("MURDER VICTIM", <1,0,0>, 1.0);
or
llSetText("VICTIM OF MOB VIOLENCE", <1,0,0>, 1.0);
Is that how it's done?
H. That would be red, but that's the gist of it. Change the <1, 0, 0> to <0, 1, 0> for green.
|