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Tired of lag - where can I move to?

Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
04-16-2007 02:05
Enough is enough.

I can't walk, fly, teleport, rezz anything, and after being inworld for more than an hour now my Inventory is still retrieving, (1000 items out of 8000 so far, normally this would have taken seconds), or enjoy any of the normal things that sl is supposed to provide.

I have checked the map, found sims with only 1 or 2 people on them, logged out then relogged into those sims, and the same problems (total inworld at this time was 35,000 approx). Friends on a private island sim told me that they are not having any of those kinds of problems, so I tried logging into their sim and they were right! I then tried tping to some of the nearby island sims using the map, and the results varied from no lag at all, to small amounts. So, I have decided, enough is enough, I am moving from the Mainland.

But which is the best sim in sl for no lag? I think I need a sim with no commercial on it, residential only (so I have been advised), but how do I find such a list, so I can then check them out, to see which ones best suit my style?

My friends live in a sim with only 12 homes in the entire sim, and none at ground level (but no vacancies, boo-hoo). Is it the number of people/homes or the fact that there are no buildings on the ground that contributes to the low or non-existant lag? (They are sky homes, and none are closer than 120m to each other, so great for privacy too). They also tell me that their sim is a Class5, whatever that means, but does that make it better at avoiding lag than a Class 1-4?

Their covenant forbids particle emitters, and the Covenant also says that the owners monitor scripts constantly for lag, and can request tenants to remove scripts that cause lag. Is this really effective?

What I am really trying to get a handle on is what are the main contributors to lag? I can then try to avoid moving to a private island sim that does not try to control the main contributors.

I just want my legs back!
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
04-16-2007 02:09
Good luck.
I guess if it gets annoying enough we will just all move to islands, overpay and make Lindens get rid of all mainland areas or overcharge those who can't spend 6k year or want to give there money to someone who can.
If it gets to that point maybe we just move on.:( I have invested over 700 usd in mainland plus 85 a month now I do really hope it doesn't become regular thing were my friends can't walk, tp or I can't.
If it becomes issue where they just don't care, I don't know if I want to keep paying period.
But right now I will continue for the good.
By the way class 5 is best.
I thought I was buying a new class 5 sim on mainland but it was false advertisements. Had one issue after another and I own pretty close 1/4 of it.
Curtis Conacher
Registered User
Join date: 11 Sep 2006
Posts: 62
04-16-2007 02:21
I cant see things getting any better for SL.

I am having no fun at all at the moment because of all the lag and associated load issues.
My system is all new with top of the range processing/memory/graphics and high bandwidth cable and still I'm having no fun.

I cant even use the game as a basic chat room because most of the time i cant teleport to any regions of interest.

I will be terminating my account soon because I cannot see any way things will improve as the numbers of residents grow.
Shipper Sodwind
Registered User
Join date: 25 Nov 2006
Posts: 132
04-16-2007 03:01
For some reason the lag is really bad at the moment. I have spoken to friends in the US though who tell me they have no real lag issues?

Didn't they mess with the European pipe recently? Lindens?
Haroldthe Burrel
Registered User
Join date: 24 Apr 2006
Posts: 56
04-16-2007 03:20
No way. Hitting us in the states as well. I couldn't even run the latest viewer on either of my machines, and had to revert to the older one. It only runs on one of my boxes.
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
04-16-2007 03:23
I made this post sometime ago, it has helped some who tried it.

/111/1f/106305/2.html#post1373895

It's not the definitive answer, but should at least make some improvements to most systems.
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bilbo99 Emu
Garrett's No.1 fan
Join date: 27 Oct 2006
Posts: 3,468
04-16-2007 03:30
From: Haroldthe Burrel
No way. Hitting us in the states as well. I couldn't even run the latest viewer on either of my machines, and had to revert to the older one. It only runs on one of my boxes.

According to the blog this weeks update should address some of the incompatibilities the last client seemed to introduce.... Fingers crossed!
Vi Shenley
Still Rezzing
Join date: 24 Oct 2006
Posts: 103
04-16-2007 05:20
From: AWM Mars
I made this post sometime ago, it has helped some who tried it.

/111/1f/106305/2.html#post1373895/111/1f/106305/2.html#post1373895

It's not the definitive answer, but should at least make some improvements to most systems.


Thanks for those very useful suggestions AWM, and I will use some of them for sure. But isn't the real problem with LL? When the total number of residents online is 25,000 or less I have absolutely none of the problems that ail me now. So if the problems start to get progressively worse the higher the online residents go from 25,000, to 30,000, to 35,000, to 40,000, isn't this just a simple matter of scaling of the system? Isn't this something that LL could solve by more investment in their network, or are there some limits that they are running into that cannot be solved by scaling?
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
04-16-2007 05:28
From: Vi Shenley
Thanks for those very useful suggestions AWM, and I will use some of them for sure. But isn't the real problem with LL? When the total number of residents online is 25,000 or less I have absolutely none of the problems that ail me now. So if the problems start to get progressively worse the higher the online residents go from 25,000, to 30,000, to 35,000, to 40,000, isn't this just a simple matter of scaling of the system? Isn't this something that LL could solve by more investment in their network, or are there some limits that they are running into that cannot be solved by scaling?


They could cut the number online substantially by ending camping.

They wont though.
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
04-16-2007 06:10
They could also stop the droves of new accounts... cap the loggin to a manageable user limit (seems to be around the 25-30,000 mark).
If your system is running at it's best, and you don't suffer huge contention ratios from your own ISP... then the limiting factor will always remain the source.. LL servers.
They are always trying to find ways of keeping as many people happy, but will always fail due the the core asset server. Perhaps one way would be the cap everyones inventories.. do we all need 20 million copies of 'object' sat in our inventories? We only alow them to become bloated and therefore a strain on the system because we have no limitation or need to clean them up. Add to that the way that SL lets you TP into anywhere wearing more prims/scripts than the sim itself, causes huge surges upon the sim servers.

With capped inventories to say 5,000 objects, it would ease the stress and potential lag and make more of us responsible for the lag.
FYI I'm as guilty/lazy as the next person, at one time I had nearly 400,000 items in my inventory... more recently I have trimmed that down to less than 12,000 but still have a lot of rubbish.. I'd welcome an offline inventory sorting tool, the one ingame is too clunky.
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Ken March
Registered User
Join date: 2 Apr 2007
Posts: 333
04-16-2007 06:27
there's no tp or lag problems on "da vinci" and near region, absolutely fine.

From: Vi Shenley
Enough is enough.

I can't walk, fly, teleport, rezz anything, and after being inworld for more than an hour now my Inventory is still retrieving, (1000 items out of 8000 so far, normally this would have taken seconds), or enjoy any of the normal things that sl is supposed to provide.

......
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
04-17-2007 05:47
From: Ken March
there's no tp or lag problems on "da vinci" and near region, absolutely fine.


Whooooooooot lets ALL login at da vinci :cool:
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Jeff Kelley
Registered User
Join date: 8 Nov 2006
Posts: 223
04-17-2007 06:28
From: Shipper Sodwind
Didn't they mess with the European pipe recently? Lindens?

There is indeed a problem with international pipes, especially with Texas Time Warner's peering. I've noticed huge sim ping times from Europe (2500mS) while US users had a fairly low; viewer crashes from France, Switzerland while US users were stable. All problems go away when tp'ing in a SF hosted sim. Check your statistics (CTRL-SHIFT-1). To know where a sim is located, get its hostname with a script and do a traceroute.

And yes, the fun seems to be out now. Failed tp, rez, asset accesses are so common that playing is a pain.