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Rezzers - a solution to some copy theft?

Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
11-14-2006 12:20
I'm just wondering - based upon some other commentary here, it seems that it may be a lot more difficult to assemble a blizzard of unlawfully, individually copied prims.

Some of the rezzers on the market for houses, at least, can deploy structures as lots and lots of unlinked prims - could this be a way to safeguard at least some things?

I'm not very sure how the copybot works - or would unlinked prims merely be just a speedbump to a more advanced version of the copier?
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Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
11-14-2006 12:21
From: Desmond Shang
I'm just wondering - based upon some other commentary here, it seems that it may be a lot more difficult to assemble a blizzard of unlawfully, individually copied prims.

Some of the rezzers on the market for houses, at least, can deploy structures as lots and lots of unlinked prims - could this be a way to safeguard at least some things?

I'm not very sure how the copybot works - or would unlinked prims merely be just a speedbump to a more advanced version of the copier?


I think it's will only be a speedbump and frankly, no one wants to put together a 200 prim house.
Dr Tardis
Registered User
Join date: 3 Nov 2005
Posts: 426
11-14-2006 12:33
A prim's origin is only another one of its properties, and it can certainly be saved. It would be simple for a prim copier to save an area of the grid as a set of unlinked prims.

Try it yourself: build a small object with 3 or 4 unlinked prims. Select them all and take them as one group. It will create one entry in your inventory.

Now... drag that entry back out on to the ground. You have the same prims with the same relative location.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
11-14-2006 13:01
From: Dr Tardis
A prim's origin is only another one of its properties, and it can certainly be saved. It would be simple for a prim copier to save an area of the grid as a set of unlinked prims.

Try it yourself: build a small object with 3 or 4 unlinked prims. Select them all and take them as one group. It will create one entry in your inventory.

Now... drag that entry back out on to the ground. You have the same prims with the same relative location.


From the other message here, it seems that the copybot requires the UUID of the object to be copied. If you use unlinked prims, they all have different UUIDs, which creates a lot more trouble for a copier.

You might also be able to protect your build a bit by making transparent, empty prims and scattering them around an unlinked object. To get the UUIDs, the copier has to use a sensor script, and sensor scripts only detect the nearest 16 objects, so the "useless" prims would fill up these slots, making the copying process a lot more work.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-14-2006 13:08
You don't need "rezzers" to do this, just make the build, select all, and unlink.

You can "protect" your online images from theft by watermarking them, too. And maybe most people won't care about having logos in the corner of the pictures on your website, or transparent prims all over the place intercepting clicks or having the house they bought come apart when they try to move it the "wrong way". Or maybe they will. I don't know, myself, but keep it in mind.
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
11-14-2006 13:13
The idea with the rezzers is that so customers don't *have* to place hundreds of unlinked prims in specific places to set up a house - the rezzer does that part.

The average new player customer won't know much (or care?) about any of these theft protection issues, so unless the prims are automatically set up unlinked by the maker's rezzer, well, I wouldn't expect anyone to delink prim linkset for a creator's benefit.
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
11-14-2006 13:21
I've already delinked all my statues on my land holdings in the hopes that CopyBot cannot store the proximity and locations of linked prims relative to each other, and suggested that as an idea in a few other threads on this. ;)

If rezzers do work, though, Rez-Foo sales are going to skyrocket. :D
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