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1.17.0(107) Voice Beta Available 6-1-07 (no linux version)

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
06-01-2007 19:24
Windows and Mac betas available, no linux

From: someone
Release Notes for Second Life 1.17.0(107) June 1, 2007
=====================================
New features:
* Group voice chat is available. This enables group voice conversation between avatars all across the grid, no matter where avatars are located in relation to each other.
* Group voice chat is available for both "formal" Second Life groups and ad hoc groups (as is the case for text chat).
* Group voice chat for "formal" Second Life groups can be initiated by clicking on the Groups tab in the Chatterbox and double-clicking on the group with which you'd like to chat.
* Group voice chat with two or more friends can be initiated by clicking on the Friends tab in the Chatterbox, selecting multiple friends from the list, and clicking the "Call/IM" button.
* If you were speaking in a spatial voice channel prior to joining a group voice chat, you will return to the same spatial voice channel after leaving the group voice chat.
* The Talk button on the Voice tab contains a volume indicator (a dot to the right of the button text "Talk";) that shows how loudly YOU are speaking. Green indicates a normal volume, red indicates too loud a volume (a standard across speaking indicators for voice).
* Volume control and mute options are disabled on the "Near Me" tab in the Chatterbox when your own name is selected in the list of speakers.

Known Issues
* Users do not see a notification or visible invitation to group voice conversations. We expect this to be fixed in the next release, so users can accept or reject calls and receive feedback that they've successfully joined.
* Private voice chat with a single other user is not yet implemented.

Release Notes for Second Life 1.17.0(0) June 1, 2007
=====================================
Changes:
* Auto-accept inventory and auto-preview texture/notecard/landmark are now separate preferences.
* Viewing an embedded notecard or landmark no longer adds it to your inventory.
* Muting the sender of notecards, inventory, textures, etc., now removes all blue pop-ups in the upper right corner from that sender.
* Offline inventory transfers and group invites now include the name of the item or group, along with group role, in the email.
* Added clear browser cache button to web prefs.
* Embedded Mozilla browser now supports cookies.

Bug fixes:
* VWR-870: Memory violation through uninitialized variable (invisible or unrendered flexis)
* VWR-849: LLerror.cpp does not clean up global objects
* VWR-823: Two unintialized variables in lltexturefetch.cpp
* VWR-810: Destructor forgets to delete mFloaterContros member in llui/llview.cpp
* VWR-809: Destructor fails to clean up global menus in llviewermenu.cpp
* VWR-808: Incorrect cleanup in message.cpp
* VWR-807: Forgets to delete gToolInspect in lltoolmgr.cpp
* VWR-804: Quirk in llviewerwindow.cpp
* VWR-805: LLCurl not properly cleaned up
* VWR-765: Cannot open embedded notecards in other notecards when Automatic preview of new notecards/textures/landmarks is off
* VWR-409: New Feature -> UI -> Dialog -> Buy Copy/Contents -> Default Action -> Cancel
* VWR-682: Text Editors should try to preserve X cursor position
* VWR-671: Line editor history for recalling previously typed lines
* VWR-412: Object editing arrows hidden but clickable on objects you can't edit.
* Fixed texture picker now shows any results unless inventory has been opened previously or a search term is typed
* Fixed muted resident chat no longer shows up in your chat history
* Fixed mute resident button now opens the user picker
* Fixed in German client, all group abilities now available for group owners
* Fixed closing a changed Classified now confirms changes
* Fixed embedded Mozilla browser to work with HTTPS sites (affected Windows only)
* Fixed items dragged from the contents of a container prim now have an acquired date
* Fixed no MOD scripts could be modded by ppl granted Modify Rights


download page at
http://secondlife.com/community/bhear.php

direct download links:
Windows: http://s3.amazonaws.com/voicebeta-secondlife-com/Second%20Life%201-17-0-107%20Voice%20Beta%20Setup.exe

Mac: http://s3.amazonaws.com/voicebeta-secondlife-com/SecondLife_1_17_0_107_VOICEBETA.dmg

Linux: no linux client installer available

I think some variant of this code made be maingridded this Wednesday so this is the time to do some testing.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Sara Seale
Registered User
Join date: 14 Dec 2006
Posts: 14
Linux
06-01-2007 19:40
Best reason to switch to Linux ever.
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
Please check out the chatterbox
06-01-2007 22:40
The ChatterBox, in my view, really, really sucks. The additional area at the top makes the dialog box much too big. Additional functionality it affords is not real important if the added bulk makes it's use repulsive to you.

The chatterbox is part of the voice beta, and the voice functions aren't going to be included in the upcoming release of 1.17, so presumably this ChatterBox won't be in the upcoming new release. There will be another beta version that should have what we are really going to get in the upcoming update, but the huge ChatterBox is such an obtrusive and undesirable feature that if the plan is for this basic layout to reach the regular viewer at some point, then the ChatterBox needs to be viewed and rejected in a highly visible manner similar to the Project Open Letter campaign, along with using the jira system and commenting in these forums, to help make sure that something is done to make the ChatterBox not eat up so much screen space unless you want it to.

There are probably some other facets of the chatterbox that merit close scrutiny by lots of folks that don't usually frequent the beta grids. If you fall into that category please make an exception and try this voice beta to see what you think about the ChatterBox.

Among other problems with the ChatterBox, look at what it does to my name next to the profile button:



I don't want to have to look at a chopped off version of my name in the chat box all the time. What would make the designers use the Huge fontsize there?

Hopefully there's plans afoot to fix this that I'm not familiar with but I'd rather make a misguided call to action about this than see this design in the regular viewer some day.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Verkin Raven
Registered User
Join date: 5 Jan 2005
Posts: 243
06-02-2007 00:20
Oh, I see. Since SL is going to be for children, the interface will slowly morph into child-friendly windows with huge colorful fonts. Bethesda did it with Oblivion.
Broken Xeno
~Fething Alt~
Join date: 9 Mar 2007
Posts: 632
06-02-2007 00:23
From: Verkin Raven
Oh, I see. Since SL is going to be for children, the interface will slowly morph into child-friendly windows with huge colorful fonts. Bethesda did it with Oblivion.



And now they are possibly doing it with Fallout =o
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Verkin Raven
Registered User
Join date: 5 Jan 2005
Posts: 243
06-02-2007 00:32
Well, if SL is supposed to be so insanely sanitary, it would probably wind up on the Xbox 360 anyway. Whee. And yeah, I'm following FO3 closely. A *lot* of people are watching to see how badly they're going to screw up that IP.

Voice I seriously don't care about. SL is muted unless I'm testing sounds for projects. No freaking way I'm going to let people's heavy breathing into $4.99 Walmart mics disrupt my trance music while I'm building.

Oh, and as for the texture picker, I can't believe it took them this long to fix it. It wasn't that you couldn't search, but that search actually worked *sometimes*. What an enormous pain in the ass, especially for trying to texture every visible surface on a 255 prim object.