Which instruments can I use for advertising of my store in SL?
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Ball for landmark and advertisting |
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Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
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06-16-2007 03:25
How can I do the ball for a landmark for my store?
Which instruments can I use for advertising of my store in SL? |
Qie Niangao
Coin-operated
![]() Join date: 24 May 2006
Posts: 7,138
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06-16-2007 04:00
You'd put in the ball a landmark and a nice notecard, plus a simple script to hand them out when somebody touches it. One with many bells and whistles is in the Scripting Library, at http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryGiveInventory .
As for advertising, it all depends on your target market, but to start you may want to run a classified ad (so it can be found in Search | Classified). If you have more L$s, you can publish your store location (so it can be found in Search | Places). In any case, you'll want to come up with a good, specific description of your items for sale. The Search algorithm will change soon, so while you'll get hits with popular words right now (but probably buried under high-dwell / deep-pocket competitors), in the future it's very likely that the more popular the term, the less weight it will have in ranking Search results. Then there's the web meta-vendors (SLB, SLX...), which some merchants find worth the effort. Whatever you do, don't buy advertising from ad farms: for reputable businesses, they aggravate many more people than they attract. |
Jano Debevec
Registered User
Join date: 28 May 2007
Posts: 87
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06-16-2007 11:02
Now I want to write the words about the ball with landmarks such as Touch to get a landmark for main Store. How can I do it. Below is picture of my problem.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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06-16-2007 11:39
Just drop this script in the ball:
default { state_entry() { llSetText("Click for a landmark", <1.0, 1.0, 1.0>, 1.0); llRemoveInventory(llGetScriptName()); } } Change the text in between the quotes for what you want it to say, and the bit between <> is a vector representing the RGB colour for the text from 0.0 to 1.0 for each. |