I tried the "mist maker" (or fog maker?) from my inventory "free particles/glowies" und put it unfortunately on my floor. But how to get rid of this? I cannot stop it..
screenshot: http://www.burks.de/trash/mist.jpg
I use the linux Client.
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How to get rid ot fog/mist maker? |
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Burkhard Schroeder
Registered User
Join date: 25 Jan 2007
Posts: 3
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04-03-2007 10:45
I tried the "mist maker" (or fog maker?) from my inventory "free particles/glowies" und put it unfortunately on my floor. But how to get rid of this? I cannot stop it..
screenshot: http://www.burks.de/trash/mist.jpg I use the linux Client. |
Osprey Therian
I want capslocklock
![]() Join date: 6 Jul 2004
Posts: 5,049
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04-03-2007 11:06
Hi, Burkhard - angle your view so you are looking straight down* on the particles. Draw a big yellow edit box and it should take in the mist box, which is transparent - you'll see an outline (or even just right click where the box should be - you'll probably get it). Check to make sure you have just one prim - the right prim - selected, then delete it.
If you turn off** particles, highlighting transparent can work, too - but if you leave particles on you won't see much. *so you don't select a million things **or just greatly reduce particles seen in preferences _____________________
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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04-03-2007 11:45
Was this an object you dropped onto your floor or an actual script?
If it's a script, simply removing it won't be quite enough, as the particles become a persistent property of the prim once started. To get rid of them, Edit the floor prim where the particles are coming from, and go to the content tab - you should see the script you dropped in there. Delete it. Then, create a new script on that same prim that looks like this: CODE default You might have to reset the script to make it work, but that should stop the particles. |
Burkhard Schroeder
Registered User
Join date: 25 Jan 2007
Posts: 3
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04-03-2007 11:57
Edit the floor prim where the particles are coming from, Thanks a lot, Therian solved the problem... |