Seeing No Entry and Buy Pass lands through my walls?
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Purl Alcott
Registered User
Join date: 31 Dec 2006
Posts: 1
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01-01-2007 22:37
Hi all. I hope someone can help me. I just put a house on my first land. Th eperson behind me has Buy Pass lines around his home. I can see them THROUGH my walls! My house is not on his land, I have even moved it further away from his land and I can still see them.
Yesterday he had No Entry lines, and I couldn't see them through my walls!
Any Advice?
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-01-2007 23:28
I don't know that this will work, but you might try asking the neighbor if they will put you on their allowed access list.
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Errafel Eccleston
Has no Custom Title
Join date: 27 Nov 2005
Posts: 105
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01-01-2007 23:59
Will the lines show through objects in the house? If not, try a different texture on the walls. There's a bug with transparent textures (yes, even a solid colored texture can be viewed as transparent by the program depending on how it was uploaded) that can cause them to render in the wrong order - meaning things in the background are shown in front.
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Ishtara Rothschild
Do not expose to sunlight
Join date: 21 Apr 2006
Posts: 569
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01-02-2007 00:15
Another solution would be to place a wall at the borderline between the parcels, between your house window and his ban lines. You could render it transparent on his side (using either the LSL command llSetAlpha(0,side#) or a TGA texture with an almost white alpha channel), to avoid upsetting him, and use a solid JPEG texture without alpha transparency on your side. I'd select a wall texture that enhances your view, like a wood scenery 
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-02-2007 00:26
If no better solution appears you can try changing a line in the viewerart.xml file which is in C:\Program Files\SecondLife\app_settings on a default windows installation of SL. There is a line that reads: <noentrypasslines.tga value="ac8f8627-6a30-8da8-d4bd-958668eea7a0"/> This could be changed to: <noentrypasslines.tga value="dcebeb31-468a-a4dc-3c1e-0d5be0a45d6b"/> . "dcebeb31-468a-a4dc-3c1e-0d5be0a45d6b" is the key of an transparent texture in my inventory; I couldn't find one in the client asset keys that come with SL or elsewhere. Perhaps someone else can produce an alternative. This change (if it works) would keep you from seeing the no entry pass lines anwhere in SL. There are so few of them that you might not find that to be much trouble.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Peekay Semyorka
Registered User
Join date: 18 Nov 2006
Posts: 337
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01-02-2007 01:11
I'm pretty sure that's the wrong one. The one that needs changed is the "noentrylines.tga", so using the above texture it would look like: <noentrylines.tga value="dcebeb31-468a-a4dc-3c1e-0d5be0a45d6b"/>
-peekay
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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01-02-2007 01:25
I think that the noentrylines is for normal restricted land and that noentrypasslines is for when you need to buy a pass, but it's been a couple years since I played with them.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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