Klaatu Quintus
I Market, Build & Script
Join date: 1 Aug 2006
Posts: 23
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03-28-2007 12:41
I'm setting up a club on a private island. I own the land and the estate, but I want to have a team run the club with out me having to come around and do things for them. I'm having trouble sorting out how to set it up so that they can do things like log out dancers from tip jars, control the sound system and things like that.
Anyone out there who can tell me how I should set the land, place things like tip jars, and any other "don't do this cause you'll regret it later" type advice on setting up a club?
Klaatu
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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03-28-2007 13:30
Some of my thoughts on clubs, opinions vary of course- *Dont try to look like everyone else - maybe go realisitic, that would be different than 90% of your competition. *Dont expect to make money right away. Especially if your costs are high. Try to lean up your business Costs vs Income. There is a limit as to how much volume can be grown. -Basically Keep Costs as LOW as possible -Dont spend money on useless junk people try to sell you. (this includes buying junk off your employees) -Dont promise people salaries. -Dont hire people unqualified to do their jobs, this becomes just a leach on your bottom line. -Dont hire your paying customers. *The number one Club killer is drama - so you need to attempt to contain your drama. Some advice. -Dont date your staff -Dont take sides when your staff dates each other. -Dont judge people for losing interest. -Dont make the club about "if you like me you will bust your butt for me" -Dont start wars with other clubs *Personnel -Expect any naughty job to have a substantial turn over rate. Most escorts give the job up after a month or two. Dancers a bit longer. This is true no matter how good the job is, and whether they are making money or not. Most of these women want to move on to be GF/wife/pet with someone.
-Expect your managers/Bar tenders/Dj's to try to date your staff. Remember dont take sides. Those not getting any will develop interests that are divergent from their job at your club. Rememeber you have a high turnover rate anyhow.
-Dont be afraid to replace people who have begun showing a whole lot of SL interestes while barely being interested in your club anymore.
*land settings -Turn off Build/Push for non emplyees -Turn on autoreturn -give some/all employees ban/eject power with the group menu. *Main thing - As the club owner you have to be the hardest working person in the club. If your not, everyone else will be lax.
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Mia Darracq
Designer Wannabe
Join date: 28 Aug 2006
Posts: 228
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03-28-2007 13:45
If you haven't already, you need to have the island group owned. Make sure YOU create an Alt and have that Alt as an owner along with you. That way if EVERYONE leaves the group, your group doesn't get disbanded and you lose your property.
Then within that group, you make up different levels of employees. Managers, DJs, Hosts, Dancers, Escorts, Security, etc. This is where you would send announcements/notices to employees only. Give only Managers rights to add/delete people to this group.
Within each level of employees, you give them specific rights. I would only give Managers & Security SIM ban/eject rights. Regular employees tend to abuse that privledge. Slowly go through each right, and make your decision for each employee level. This is where you give permission for media control. I'm not sure about logging into/out of tip jars.
Set the land so that only people in your employee group can rez items. That way they can rez tip jars, if you're not supplying the tip jars for them.
Then you need to create a general public group. This group is where you'll send out event announcements to the general public that have that group tag. Give all employees the right to add people to this group.
I'm sure there's other things to do, but I can't think of them right now.
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Klaatu Quintus
I Market, Build & Script
Join date: 1 Aug 2006
Posts: 23
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03-28-2007 16:45
Great feedback so far! That's it?!? With the number of clubs out there I thought I'd hear from more folks. Good stuff in any event, ty both 
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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03-28-2007 16:58
a lot of people jaded about clubs on the forums - sadly
Do you have any specific questions? will be glad to help.
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Gillian Vuckovic
Purple Power!
Join date: 4 Mar 2007
Posts: 176
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03-28-2007 18:22
Not knowing the specifics of your club I'm not sure how much I can help but here goes  A lot of the clubs I see seem to be empty all the time and some are simply too big to ever look busy too. Careful space manipulation can create the impression that a venue is bustling with only a few people in it, consider making a smaller venue and expanding as the people begin to arrive in greater numbers. If its a cavern with eight or nine in it, people may start to ask why it is so empty, a cosier place with the same number will have the opposite effect!  I don't have much in the way of SL advice to give as I'm still trying to wash away my newbie taint hehe but from my RL experience in running bars and clubs I would say one of the key factors is to build loyalty. Make sure the satff talk to everyone and not each other, being able to strike up a conversation with a patron based on knowledge gained from a previous encounter immediately makes that person feel valued and far more likely to return, the four or five regulars you snag early on will give word of mouth advertising, bring friends and also serve to "busy the place up" for anyone else who may arrive. You or your managers shouls frequently chat with the people in the club, ask them what they'd like to see added or taken away. Let them be the guage for how you proceed but also don't let them dictate as they may see that as a licence to take liberties. Again not sure how much that helps but hope it does a little 
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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03-28-2007 18:41
From: Gillian Vuckovic Not knowing the specifics of your club I'm not sure how much I can help but here goes  A lot of the clubs I see seem to be empty all the time and some are simply too big to ever look busy too. Careful space manipulation can create the impression that a venue is bustling with only a few people in it, consider making a smaller venue and expanding as the people begin to arrive in greater numbers. If its a cavern with eight or nine in it, people may start to ask why it is so empty, a cosier place with the same number will have the opposite effect!  I don't have much in the way of SL advice to give as I'm still trying to wash away my newbie taint hehe but from my RL experience in running bars and clubs I would say one of the key factors is to build loyalty. Make sure the satff talk to everyone and not each other, being able to strike up a conversation with a patron based on knowledge gained from a previous encounter immediately makes that person feel valued and far more likely to return, the four or five regulars you snag early on will give word of mouth advertising, bring friends and also serve to "busy the place up" for anyone else who may arrive. You or your managers shouls frequently chat with the people in the club, ask them what they'd like to see added or taken away. Let them be the guage for how you proceed but also don't let them dictate as they may see that as a licence to take liberties. Again not sure how much that helps but hope it does a little  I agree, Most clubs are far too large Chat range is only 20 meters And you can easily fit over 30 avatars on a 20x20 dance floor. We built a club with a 30x30 interior and never had space problems even during the biggest bash.
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Klaatu Quintus
I Market, Build & Script
Join date: 1 Aug 2006
Posts: 23
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03-29-2007 08:57
Thank you again. I agree; clubs are way too large. I've set mine up fairly small with a 10x20 main floor. I do have areas off to the side that make it larger, but the dance floor is cozy. I've asked my entire team to come read this thread so we can all benefit from the advice. Meiji, I'll be in touch  Thanks again!
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