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CARP Maze Design |
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The current maze design is...too generic (needs more objects in it to give it character)
3 (23.1%)
too laggy (we need to cut down on the lag more)
3 (23.1%)
too cluttered with invisible prims in the ceiling (we need to del those)
2 (15.4%)
too hard to navigate (we need to link the maze and dungeon in a more direct way)
1 (7.7%)
just right!
![]() 4 (30.8%)
something else (post a reply to this topic)
0 (0.0%)
Total votes: 13
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Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
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08-29-2006 04:42
What do you think of the current maze design?
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Frank Lardner
Cultural Explorer
Join date: 30 Sep 2005
Posts: 409
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avoid temptation to add "bling"
08-29-2006 04:53
Keep on with your avoidance of laggy "bling" that slows play.
Still, a few added objects ... a statue of a nymph in flight, a lion rampant, a slave fountain, would add some character and some reference points, if they won't add lag. ~ Frank ~ _____________________
Frank Lardner
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Glasere Loonie
Registered User
Join date: 15 Oct 2005
Posts: 0
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08-29-2006 05:07
Keep on with your avoidance of laggy "bling" that slows play. Still, a few added objects ... a statue of a nymph in flight, a lion rampant, a slave fountain, would add some character and some reference points, if they won't add lag. ~ Frank ~ Unfortunatly all those suggestions are somewhat high-prim. Statues, while they would fit the hedge maze very well, tend to require a lot of prims to look decent (feel free to prove me wrong though... ![]() |
WhiteFire Sondergaard
Registered User
Join date: 17 Jun 2005
Posts: 21
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08-29-2006 05:16
Keep on with your avoidance of laggy "bling" that slows play. Still, a few added objects ... a statue of a nymph in flight, a lion rampant, a slave fountain, would add some character and some reference points, if they won't add lag. ~ Frank ~ Unfortunatly all those suggestions are somewhat high-prim. Statues, while they would fit the hedge maze very well, tend to require a lot of prims to look decent (feel free to prove me wrong though... ![]() |
Frank Lardner
Cultural Explorer
Join date: 30 Sep 2005
Posts: 409
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Good point ... thanks
08-30-2006 14:27
Unfortunatly all those suggestions are somewhat high-prim. Statues, while they would fit the hedge maze very well, tend to require a lot of prims to look decent (feel free to prove me wrong though... ![]() One advantage of the CARP concept is that it seems like it could be played in any number of sims that offer cover, some interesting terrain features, low lag and a friendly landowner. The Gardens of Apollo would be fun, but the management there would probably object. Xcite's 18-only resort area (?Xtasia?) might be a possibility, or another underused "adult" sim that would welcome the extra traffic. Of course, that is off topic of the question of improving the maze. ~ Frank ~ _____________________
Frank Lardner
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WhiteFire Sondergaard
Registered User
Join date: 17 Jun 2005
Posts: 21
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09-02-2006 11:34
One advantage of the CARP concept is that it seems like it could be played in any number of sims that offer cover, some interesting terrain features, low lag and a friendly landowner. The Gardens of Apollo would be fun, but the management there would probably object. Xcite's 18-only resort area (?Xtasia?) might be a possibility, or another underused "adult" sim that would welcome the extra traffic. Of course, that is off topic of the question of improving the maze. ~ Frank ~ Well, it could be, but you really WANT a central location to play. It's hard enough to get enough doms to get play going at times, spreading people over several sims would just agrivate that problem. |
Frank Lardner
Cultural Explorer
Join date: 30 Sep 2005
Posts: 409
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Sorry, I wasn't clear.
09-02-2006 15:59
Well, it could be, but you really WANT a central location to play. It's hard enough to get enough doms to get play going at times, spreading people over several sims would just agrivate that problem. I wasn't clear ... not saying to spread the play over multiple sims, but to pick one sim on one evening and have a game there ... then, some games at the maze ... then, another week, pick another sim and have a game there. Could provide some variety and new experiences and be good exposure for drawing new players. And is a shortage of Dom/predators common? I'll have to turn out more often with my butterfly net! ~ Frank ~ _____________________
Frank Lardner
* Join the "Law Society of Second Life" -- dedicated to the objective study and discussion of SL ways of governance, contracting and dispute resolution. * Group Forum at: this link. |