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Second Life 1.8.0(0) Dec 2, 2005
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Major Features:
* Point-to-point teleportation is now available in Second Life
- Residents may teleport freely to and from locations they are allowed to access
- The landing point on a parcel is determined by the location set by the land owner with the About Land > Options > Landing Point > Set button
- If no landing point is set on a parcel, the resident will be delivered as close to the location specified on the map as possible.
- Estate owners may choose whether to allow teleport via point-to-point or Telehubs
- The Z coordinate is honored; teleporting (or logging in) to your Castle in the Sky will now put you directly there!
Minor Features:
* Ripple effect for water can now be turned on in the Graphics preference pane
- Ripple water uses the graphics card's pixel shading to create more realistic looking water
- The functionality will only be available for machines with cards supporting pixel shading
- Turning on this feature will cause viewer FPS to drop to some degree, so it is not enabled by default
Scripting Changes:
** New LSL functions:
* llMapDestination(string simname, vector position, vector lookat)
- Shows a given location on the map.
- Works in attachments, or during touch events.
- The "lookat" value is currently not in use, but will be in a later version
* llAddToLandBanList(key avatar, float hours)
- Add an avatar to the parcel ban list for the given duration.
* llRemoveFromLandPassList(key avatar)
- Remove an avatar from the parcel pass list for the given duration.
* llRemoveFromLandBanList(key avatar)
- Remove an avatar from the parcel ban list for the given duration.
** Changed LSL functions:
* llAddToLandPassList(key avatar, float hours)
- Avatars can now be added to the parcel pass list with no time limit by passing 0 as the hours parameter.
** Future LSL functions:
* llTeleportAgent(key avatar, string simname, vector position, vector lookat) (?)
- Teleport an avatar at a location (requires agent permission)
Known Issues:
* Teleport should fail if you will be routed to a telehub farther away than your destination
* Agent should be positioned at the same relative height to the ground after arrival at destination