Robin Linden
Linden Lifer
Join date: 25 Nov 2002
Posts: 1,224
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04-06-2005 17:21
Posted here: /3/75/41591/1.html"1.6.1 will go out as a client update in the morning followed by a rolling server update. We have no planned grid downtime; each individual simulator will experience a brief downtime during the day in staggered fashion." What this means for you -- There won't be any warning when it's your server's turn to update. The downtime should be less than 5 minutes, and the simstate will autosave so the only risk of content loss is to whatever uploads may be in progress at the time of the restart. It would be wise to save regularly into your inventory if you're concerned about something that you're building. Events in progress should be able to continue, but do run the risk of interruption.
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Chris Linden
Program Manager
Join date: 10 Jan 2005
Posts: 149
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1.6.1 Release Notes
04-07-2005 10:02
Second Life 1.6.1(2) April 7, 2005 ===============================
Bugs Fixed * Fixed several crash bugs, including: o A crash in the rendering engine o A crash related to QuickTime? movies and texture management o A crash on teleport * Fixed a problem that was causing content loss in rare instances. * Fixed a problem that caused login server failures. * Fixed an issue where child objects in linked sets not being updated. For example, a multi-part watch with a script that changes the texture on a face will now appear correctly. * Added a warning to the installer on Windows 98 and ME stating that Second Life is unsupported on those platforms. * Fixed a problem where purchased items would appear in the inventory with the wrong icon. For example, a purchased pair of pants would appear with the shirt icon. * Fixed permissions when textures are copied from notecards. * Streaming video player behavior now matches audio player. * Added pause button to streaming video player. * Fixed issue where llLoadURL() was not launching web browser. * Skin textures can be made with (no copy) and (no transfer) textures. * Fixed a bug where user animations was not overriding additive motions, like breathing. * Undo now works for scaling. * Media texture can now be set to null in About Land. This disables the media player. * Grid unit meters are now properly calculated. * Movement is no longer unresponsive during periods of low framerate.
Known Issues * Any texturing technique that relies on both Select Textures and dragging a texture from your inventory may fail.
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Chris Linden
Program Manager
Join date: 10 Jan 2005
Posts: 149
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1.6.1 Release Complete
04-07-2005 14:08
1.6.1 has been fully deployed to the grid. There was a brief period where the logging server appears to have been backlogged. As of 2:00 PM PDT the grid appears to be running normally.
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