businesses, those who are here to explore etc
Cory Linden: Well, most of our attention right now is on bugs and scaling, which impacts everyone. After that, I would say that we're trying to balance what we
work on against what residents need and want. Hence ideas liek the voting page.
Cory Linden: next
Jeska Linden: Verbena Pennyfeather: Will LL ever impliment simple programs, like a calculator, web brwoser, or such into the client?
Cory Linden: yes
Cory Linden: next
Jeska Linden: Chavo Raven: when will we be able to write to note cards? and when will we be able to modify object permissions with LSL ? and will we ever get
past the tiny memory allowed for scripts ?
Cory Linden: No, maybe, yes.
Cory Linden: Instead of writing to notecards, we're going to provide a different method for permanent, shared and large storage.
Cory Linden: The memory limit will be much easier to get around after mono integration.
Cory Linden: next
Jeska Linden: Hiro Pendragon: When will LL de-centralize the asset server?
Cory Linden: In some ways, we already have, but we'll really have to do it when we have machines in multiple colocation facilities.
Cory Linden: next
Jeska Linden: Renee Marshall: Will there be a way to tunnel thru the land?
Cory Linden: Not on the list, but it's an idea that comes up once in a while. Good concept to add to the feature votng page.
Cory Linden: next
Jeska Linden: John Wallaby: Along with supporting Ogg Vorbis, would it be feasable to support the NSV streaming format as an alternative to
Quicktime/MPEG4?
Huns Valen: (or AAC)
Cory Linden: Right now, we play via quicktime, so if qt plays it, we do. Until we support other players, we're limited.
Cory Linden: next
Jeska Linden: CrystalShard Foo: How are the plans for adding "proper" UI for LSL scripts going so far?
Cory Linden: We've touched on this a bit . . . the plan is to create an extensible UI and also allow scripts to create UI elements. 2.0 timeframe, though.
Cory Linden: next
Jeska Linden: Osgeld Barmy: native unix-linux clients anytime soon?
Cory Linden: Being worked on as we speak. Not sure if it will be completed for 1.7, though.
Cory Linden: next
Jeska Linden: Oboe Blanc: The "share with group" perm will change on all prims if a prim is accidentally added without proper perms, and effectively locks out all
other members of a group from editing the linked object .... will this be fixed ?
Cory Linden: Oh, on Linux . . .that's being done by an outside contractor who happened to be available, which is why it's being worked on now. Plus the linux
port helps us catch bugs.
Cory Linden: Please report the permissions bug. I hadn't heard about that one.
Cory Linden: next
Jeska Linden: KuRRuPT Ming: Are u guys going to allow us to put tattoos on more then just 3 parts of our body at one time?
Cory Linden: We have a plan for more flexible texture layers on the avatar, but it is being delayed by bug fixing right now.
Cory Linden: next
Jeska Linden: Lex Neva: With every new feature added, especially the changes to free dragging in 1.6, it seems like there are a few very vocal people that
disagree, and say "make it an option". What is your opinion on this kind of thing?
Cory Linden: I agree that there are people with a vocal opinion about every change
Cory Linden:

Cory Linden: there are downsides to making eveyrthing an options, but the more flexible we make the UI the more likely that someone will be able to make it an
option if they want to
Cory Linden: next
Jeska Linden: Musimba Yellowknife: Will it be possible to click an object to use it like a hyperlink to open a browser? When?
Cory Linden: that's in already . . . llloadurl
Cory Linden: next
Jeska Linden: Hiro Pendragon: What is LL's view of the priority of cleaning up LSL's lack of standardization?
Cory Linden: if you meant in world, that's a bit farther out
Cory Linden: hiro: we're going to finish the mono integration first, then start cleaning up the api
Cory Linden: next
Jeska Linden: Laura Ingersoll: You guys at LL don't *really* find "try-before-buy" an important feature possibility, do you? I mean honestly.
Ben Kerensky: 7-day free trial?
Cory Linden: actually, that's been a major internal discussion for the last few days.
Louis Neutra: only the hard hitting questions chief..
Cory Linden: If it were easy, we'd have done it already, so now we're trying to figure out how to add it without adding a bunch of bugs.
Cory Linden: but the fact that it is near the top of the vote page has everyone talking about it. We didn't realize how important it was to you.
Cory Linden: next
Jeska Linden: StoneSelf Karuna: some of the problems in sl seem to structural problems in sl's architecture... are there plans to go back and changes those
architectural designs/issues/decisions? e.g. do a major rewrite of the code base to optimize it.
Cory Linden: lsl on mon runs at least 100 times faster, which will help a lot of these issues. As I mentioned, afte that we plan to both allow other languages and to
do a cleanup pass. So, if you don't like lsl, use c#
Cory Linden: next
Jeska Linden: Jarod Godel: Is it true that Philip is really a white mouse, and the grid is secretly named Deep Thought?
Ontay Drago: LMAO!
Ben Kerensky: lol
Huns Valen: thanks for that biting question
Van Lehane: Yes.
Cory Linden: Well, he uses white mousse occasionally but I'm not sure if that's the same hting
Cory Linden: next
Jeska Linden: Inferniel Solvang: is there any plan to impliment invisible mode anytime soon? and i don't understand why it wasn't part of the program since Day 1
when invisible mode would just be taping into the code that tells our friends we are offline and gives us
Ontay Drago: what an interesting question
Ben Kerensky: IS IT NAMED DEEP THOUGHT THOUGH
Van Lehane: Probably.
Nauv DeFarge: Please keep it down, let Cory speak!
Ben Kerensky: Someone replace the sky texture with "42" plz
Cory Linden: sorry for the delay, Daniel James, the man behind puzzle pirates just wandered in
Nauv DeFarge: say Hi for me
Cory Linden: no, invisible avs aren't on the plan right now
Ontay Drago: waaaaaaaaaa
Ontay Drago: i wanna be a secret!
Louis Neutra: quiet
Huns Valen: post a thread about it okay mr. spy
Cory Linden: however, a big topic is how to allow game and group creators more flexibility to control avatar visibility and online-ness
Cory Linden: next
Ontay Drago: *sorr*
Jeska Linden: John Wallaby: A lot of developers are annoyed with the email send delay timer that bottlenecks intersim and out-of-world communications. With
outgoing xmlrpc disabled at the time being, would it be so much to ask to remove the delay for in-world recipien
Jeska Linden: recipients?
Dave Eisenberg: wha wha
Cory Linden: on the 1.7 list is revamped object-object communication so that they won't have to use llemail (which is expensive)
Cory Linden: next
Jeska Linden: Nathan Stewart: Will we be getting better tools to track down laggy scripts in a sim, with names and resources used along the lines of windows
task manager lists programs and resources?
Cory Linden: if better tools would help there, please add them into the feature voting page
Cory Linden: next
Jeska Linden: Michi Lumin: Is there a plan to implement replaceable/reassignable default animations (fly/walk/sit etc).?
Cory Linden: funny enough, was talking about that with richard yesterday . . . we need to do something to make that more flexible for game and content creators
but it isn't on the list yet
Cory Linden: next
Jeska Linden: Magnum Serpentine: What will Havok 2 do to the computer requirements? Will we need a faster processor, more RAM, etc?
Cory Linden: nope, havok 2 is completely server side
Cory Linden: next
Jeska Linden: Quantum Mechanique: Is it possible to get bezier curves to make revolved and path extruded prims?
Cory Linden: that's a great idea but not on the list right now
Cory Linden: next
Jeska Linden: StoneSelf Karuna: followup on client. how about allowing greater range of values? e.g. shorter legs, mabye 0 length legs
Cory Linden: again, an interesting idea and one that should go onto the feature page. our system could probably handle greater ranges (at the expense of making
really weird animations, of course)
Cory Linden: next
Jeska Linden: TrinityLynn Skye: Why was the meters distance taken away from a mapped location...and can we expect that feature back?
Cory Linden: we've fixed that, is in a pending release (if it didn't go out in 1.6.4)
Cory Linden: next
Jeska Linden: CrystalShard Foo: Unicode fonts are not included with the SL install, and people need to find out what to do and where to download the fonts
themselves. Any plans for opening an informative pop-up with a URL redirection on lack-of-UNICODE detection?
Cory Linden: yes, finding unicode fonts is a pain . . . we're currently running through the open source unicode fonts (and generally finding them wanting)
Cory Linden: next
Jeska Linden: Icon Serpentine: With bug voting diverging from the feature voting system, what priority will community influence be given compared to internal
influence? Will the voting system be integrated with the new bugtracking software being installed?
Cory Linden: resident influence has tremendous effect on feature priority . . . we're working on a way to generate a similar level of feedback on bugs. Right now
we have the problem of two many many different bug reporting paths which is inefficient)
Cory Linden: next
Jeska Linden: Bri Koolhaas: Any chance of object size being moved up to 16m to match the land better ?
Cory Linden: No current plans to increase the object size.
Cory Linden: next
Jeska Linden: Danny DeGroot: Would you consider offering in-game persistent storage, possibly as a premium feature?
Cory Linden: Yes, we are currently looking at shared storage tied to land ownership. I posted an overview in a thread a while ago.
Cory Linden: next
Jeska Linden: Prokofy Neva: Can LL consider charging customers per use of scripted objects on servers?
Huns Valen: god I hate him so much
Cory Linden: Well, residents can certainly charge per use if they want to, but that doesn't seem like a direction we'd want to go in.
Huns Valen: oop sorry wrong window
Cory Linden: next
Jeska Linden: Beryl Greenacre: It was rumored a few months ago that we might be getting capes as a clothing item; any truth to that, or are there any major
clothing item changes planned soon?
Cory Linden: well, we now employ the guy who wrote the capes for City of Heroes, but he's really busy on the 2.0 renderer. We continue to think about ways to
make clothing better, though.
Cory Linden: next
Jeska Linden: John Wallaby: Continuing the topic of email, what is the "Revamped object-object communication" that Cory spoke of? How can developers
prepare for it now?
Cory Linden: Once the design is completed, it will get published for comments and so that you can prepare.
Cory Linden: next
Jeska Linden: Ontay Drago: is there any chance of lowering the price of rating even if not to 1L, but maybe 5, or even 10 is better than 25
Cory Linden: I think that we're going to leave the rating price where it is for now.
Cory Linden: next
Jeska Linden: Catherine Omega: Have you given thought to switching from "one account, ten votes" to a more rational voting system such as approval voting?
It seems to me as though the current system is fatally flawed in that there's no way to express disapproval.
Ontay Drago crys
Cory Linden: The voting system is going to be changed and improved as we continue to learn from it.
Cory Linden: next
Jeska Linden: Icon Serpentine: When will screen capture work for capturing video directly from the SL client? Are there plans for extra camera controls (pathts?)?
Louis Neutra: Why must you do that Sexy?
Dave Eisenberg: uh.. purrrr
Cory Linden: Part of the scaling work on the sim side is disconnecting the camera from the avatar which will let us think about the best way to do better camera
controls for machinima. Our artists desperately want that feature, too

Cory Linden: next
Jeska Linden: Snakekiss Noir: When will the av making process be improved with ability to exceed the current max size of body parts on the frame, increasing the
slider max limits, example much larger breast sizes without block distortion or needing huge shoulders?
Huns Valen: use fraps for video capture
Louis Neutra: boobs
Cory Linden: As I mentioned, our avatar creation approach is pretty flexibile, so I suspect that changes and improvements will largely be driven by the
community.
Cory Linden: next
Jeska Linden: Johnny Night: Can you possibly implement an Extrude prim option? (This would allow for comlex 1 prim objects)
Snakekiss Noir: duh was hat an answer?
Cory Linden: Good idea but not in the current plan.
Cory Linden: next
Nauv DeFarge: Snakekiss keep you and your large breasts quiet
Jeska Linden: asset server software is being run today?
Jeska Linden: err
Jeska Linden: Jarod Godel: with all this talk of versions, I'm curious: what version of the asset server software is being run today?
Snakekiss Noir: my question was as valid as anyone else dont be insulting pease
Louis Neutra: pease
Cory Linden: as in what OS version is it on? what version of the SL software?
Cory Linden: Okease forward Jarod's question on if you get it, Jeska
Cory Linden: next
Jeska Linden: Chase Rutherford: Could we have a way *within the client* to change skins? What about making sure skins only work on one of our avies?
Cory Linden: Do you mean replacing the base skin without using the tattoo layer?
Cory Linden: we're running out of time, one last one Jeska?
Jeska Linden: Jaynius Shaftoe: Are there plans for client-side scripts and prims? Or at least visible only to owner?
Cory Linden: Yes and yes, although not for 1.7.
Jeska Linden: (also, that is what CHase meant about changing skins - instead of using tattoo)
Cory Linden: ok, my fingers are about to fall off . . . unless you received any follow ups, Jeska?
Jeska Linden: I think we've got it
Cory Linden: ah, yes, we have a plan to better enable skins, but it's on hold for bug fixing
Dave Eisenberg: hooray!
Jeska Linden: Thanks for all the questions everyone!

Cory Linden: ok, thank you, everyone, for coming out and asking such good questions
Louis Neutra: wait, how I shot web
You: thanks Cory, hope we can do these more often =D
Sezmra Svarog: Thank you, Cory.
Beryl Greenacre: thanks for an informative town hall, Cory

Nauv DeFarge: ok ty
Hiro Pendragon: Cory, you said HTML / vector will be done... can you answer when?
Louis Neutra: cory u r hot
Cory Linden: not yet, Hiro . . . order will be HTML first, vector later
Hiro Pendragon: HTML gooooood
Dave Eisenberg: when will the w-hat opression stop?
Nauv DeFarge: Yes, when?
Louis Neutra: 33rd of never
Cory Linden: oh, re html, question was a "when html/vector?"
Cory Linden: ok, night all