A rolling restart of the Second Life grid is required to fix a problem causing simulators to crash. In addition, we have fixed a bug that caused some primitives to behave as solid even though they were hollow.
Each region will be given one minute's notice before being restarted, at which time Residents should move to another location. If you are logged out, please wait a few minutes and then log back in.
Release Notes for Second Life 1.10.3(5) June 19, 2006
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* Fixed a simulator crash
* Resolved an issue that caused cut wedge prims with a hollow setting of 95% to be solid