Philip Linden: Nice to see you all
Philip Linden: OK!
Philip Linden: Thanks for coming.
Philip Linden: I suppose we've all heard the news by now, but let me summarize
Philip Linden: we've just closed a new round of financing for the company,
Philip Linden: for a total of $8M dollars.
Philip Linden: The investment is coming from both our existing investors and two really great new ones:
Philip Linden: the first is Benchmark Capital, which is an amazing VC firm that really gets what we are doing and is behind it.
Philip Linden: The second is an investment from Pierre Omidyar, through his foundation, the Omidyar Network
Philip Linden: Pierre is a guy trying to make investments that promote technology enabling people...
Philip Linden: if you take a look at their site you will see some of the other things they do... very impressive stuff.
Philip Linden: I first met Pierre through his having an account in SL! He is one of us.
Philip Linden: Also, Pierre is the founder of eBay, which was also a benchmark-backed company.
Philip Linden: The guy from Benchmark who will be joining our board is Bill Gurley
Philip Linden: Bill is an amazing smart guy - engineer by training - who has learned an amazing amount about this market and about SL
Philip Linden: He is going to come to an upcoming town hall and take questions.
Philip Linden: We took this investment because it seemed like a great fit.
Philip Linden: Bill and Benchmark came to us with a deep understanding of what we are doing...
Philip Linden: and interest in backing and creating this type of thing... where the actions of a large community are what really drives the business,
Philip Linden: and not the other way around.
Philip Linden: We hadn't been directly seeking investment at the time - SL has (as you all know) been growing really well
Philip Linden: but we were very very excited to have the chance to get these guys onboard.
Philip Linden: As for what we will do with the money...
Philip Linden: we will do what we are currently doing, exactly, only faster.
Philip Linden: this means we will hire more people, fix more bugs, build more tools.
Philip Linden: We will get SL stable and totally scalable,
Philip Linden: and keep building it in exactly the way we have been...
Philip Linden: by rapidly fixing and evolving it, and by listening carefully to what is being said by everyone and to what is happening in-world.
Philip Linden: So I'm out of breath...
Philip Linden: let's take some questions!\
You: Jarod Godel: Question: Will the fact that eBay is now a backer of SL encourage Linden Lab to embed Hyperlinks into SL?.
Philip Linden: So.... hyperlinks.
Philip Linden: We think that deeper connections to RL are important to SL, and we are working on them now.
Philip Linden: This means more than just hyperlinks...
Philip Linden: there is clearly a general need to do great 2D interfaces, for example.
Philip Linden: We are working on this, and will do it faster with more investment.
Philip Linden: Remember.... eBay is NOT a backer because of this investment,
Philip Linden: The investment is from Pierre, not eBay.
Philip Linden: We will be able to ask eBay lots of questions, though,
Philip Linden: because of the close connections they have to benchmark...!
Philip Linden: but this is informal... they are not an investor.
You: DoteDote Edison: what do the investors expect in return for their monies? since this is not a public company?
Philip Linden: The investors get a stake in the company... this means some of the stock.
Philip Linden: That is the way all private equity investments work.
Philip Linden: Pre-public companies still have stock, just like any other company.
Philip Linden: When you bring on an investor, you give some stock to the new investor,
Philip Linden: in the same way that you give stock to employees.
Philip Linden: By pre-public, I mean that Linden Lab is not a public company...
Philip Linden: you cannot buy our stock at an exchange.
Philip Linden: But investors and employees own stock.
Philip Linden: So what the investors 'want' for their money is simply for us to become successful.
Philip Linden: So that the % of the company they own goes up in value compared to what they paid.
You: SuluMor Romulus: When will LL become public?
Philip Linden: We have no specific plans to go public... we are still very early in our growth,
Philip Linden: and I couldn't even hazard a guess as to where we will be some years from now.
Philip Linden: My main focus will be to raise money and grow LL in a way that gives us the right levels of freedom
Philip Linden: to adapt SL to what it needs to become.
Philip Linden: The investments we have taken so far are consistent with that...
Philip Linden: everyone is very excited to see us take risks, make big decisions, and challenge the status quo
Philip Linden: that's what we've done with SL, and we will keep it that way.
Philip Linden: This investment combined with our growth also means we won't have to raise money for a long time.
Philip Linden: So I'll be able to fix bugs, not give presentations.
You: Emmy Guillaume: Will the Benchmark/Ebay connection help iron out issues with SL Land Auctions? - ie, will that technology be available here, in SL
Philip Linden: Again... there is no specific connection to eBay. I think our land auctions work okay.
Philip Linden: maybe we should do them through ebay? I'm not sure... open for forum discussion.
Philip Linden: But right now no plans.
You: Jarod Godel: Question: Will SL be taking more Open Source direction, seeing that benchmark backs RedHat and MySQL?
Philip Linden: I think we are already very aligned to open source...
Philip Linden: most of the challenge with open source is getting our team big enough to handle it.
Jarod Godel: Will you be opening any of the LSL code?
Philip Linden: You need a lot of people to manage the process.
Philip Linden: But we see no reason why SL tech shouldn't be open...
Philip Linden: of course in some sense (in-world) all of SL is in a meta way open source.
Philip Linden: But we will do more specific open source stuff over time. Just a matter of resources.
You: Sulendro Street: Is this good news also good news for users of the Mac SL client?
Philip Linden: This is good news for everything having to do with tech or features of platforms...
Philip Linden: because we will be able to hire more and work faster.
Philip Linden: so yes.
You: Weedy Herbst: Q- Will GM be able to build car lots and sell real cars?
Philip Linden: Hah! No more so than they can today.
Philip Linden: I think that real world stuff like that won't work as well in SL as things built here,
Philip Linden: because the spirit of SL is in how much better stuff built/done here can be.
Philip Linden: We are fair and open about uses... we don't for the most part try to restrict what people do here.
Philip Linden: We do however; hold out the right in our terms,
Philip Linden: to not allow real-world advertising.
Philip Linden: Whether we would invoke that to limit GM if they sold cars here (without asking)
Philip Linden: would be a function of what happened... how we all responded.
Philip Linden: But it is incredibly important that we not act where we do no need to, I think.
Philip Linden: I don't think toyotas would sell as well as seburos in SL.
You: Higbee Protagonist: Q haney: Since you guys are putting all of these void sims up, how soon can we really expect an asset server upgrade?
Philip Linden: The asset server upgrade was done a couple weeks ago....
Philip Linden: we are running on much heavier hardware there.
Philip Linden: There are fixes in the 1.5.6 that will put less load on that server as well,
Philip Linden: so that will make things faster too.
Philip Linden: I think perhaps you are thinking about bugs other than the asset server.
You: Jarod Godel: Question: You say real world stuff doesn't work well here, and yet you say it needs to integrate with the world better. can you explain how those two aren't mutually exclusive statements?
Philip Linden: Sure I can.
Philip Linden: The coolest things in SL will have the majority of their intrinsic value on the SL side, I believe.
Philip Linden: So let's look at movies as an example.
Philip Linden: Let's say we add the ability to play back movies in SL.
Philip Linden: Like a texture or something.
Philip Linden: So if we add that capability, there are different ways you could use it.
Philip Linden: I think that a compelling example would be a sort of mystery science theater...
Philip Linden: where we all watch old movies in a group like this and comment on them.
Philip Linden: Good grief that would be hilarious, and so very very SL.
Philip Linden: But what if you use that feature to just advertise some dumb movie that is coming out...
Philip Linden: put up billboards all over the place with trailers.
Philip Linden: That is using the same feature in a way that doesn't leverage any of the uniqueness of SL.
Philip Linden: So I think tech connecting SL to RL is neutral...
Philip Linden: it is a question of how it is used.
Philip Linden: And I doubt that the totally non-SL uses like pure advertising will be very compelling.
You: Hiro Pendragon: Q: Thoughts on full reverse compatibilty with WWW?
Philip Linden: ummm I suppose that is a big question... email me on that one or forums.
Philip Linden: I don't totally understand.
You: Maxx Monde: Last night you said markup from a small number of players buying most of the land in auctions wasn't a problem. If that is true, isn't the fact you have so few sellers versus the number of land buyers an inherent problem? Or an oligopoly *is* wanted?
Philip Linden: I don't think anyone understands the right direction for land...
Philip Linden: but it will emerge like everything else.
Philip Linden: Right now it seems there are a small number of people buying land at auctions,
Philip Linden: and selling it at virtually no profit to a larger set of people in smaller plots.
Philip Linden: At least that is what I see in the data.
Philip Linden: Once SL is really big, I don't think it is appropriate for us to design/parcel/plot all the land.
Philip Linden: It seems better to sell bigger pieces to folks who basically redevelop it in some way.
Philip Linden: right now we are doing a little of both.
Philip Linden: We sell some small plots and some big.
Philip Linden: But I think long term it should be the community that drives the expansion planning, terraforming, everything.
Philip Linden: So we need a plan to get there.
Philip Linden: Agree that right now things are doubtless not optimal. Eager for feedback.
Philip Linden: I don't think LL creating every tiny plot for every new user is the right design though.
You: You: Kathryn Jackson: will the amount of prims allowed on a peice of land ever increase?
Philip Linden: Yes, it will.
Philip Linden: As we speed up the code or get faster hardware we increase it.
Philip Linden: It used to be 10,000 now it is 15,000.
Philip Linden: I don't have a target date or anything.
Philip Linden: first priority is making the overall system faster with the prims we have.
Philip Linden: BTW we are doing some incredibly work in labs on that. Hang in there.
You: Chosen Few: With all this new investment, any ideas about upgrading the physics engine to something that can support more complexity?
Philip Linden: Yes we will upgrade to Havok2 and do other things to do that.
Philip Linden: No target date, but high priority.
You: Zapoteth Zaius: Question: How do you feel about all the malls cropping up in SL? (Not bashing them, I own one too

Philip Linden: I think malls are great cause they are one of the first thing that has worked really well in SL
Philip Linden: so that is cool... emergence.
Philip Linden: Same thing with night clubs.
Philip Linden: they are a trip, right?
Philip Linden: But they aren't the only thing that will be great in SL
Cereal Milk: yes, there's also casinos!
Philip Linden: I am waiting for the next few big ideas.
Philip Linden: I don't think we will have long to wait. I suspect that malls are far from the top of SL's potential.