Transcript of Town Hall today with Linden Lab's VP of Product Development - Cory Linden
Part 1
OK, lets, settle in - I'd like to intoduce Cory Linden, Vice President of Product Development
Cory Linden: Hey folks!
Please IM me with your questions
and I will pass them along to Cory
ok first Q - Lance LeFay: Has dwell completely replaced the voting, or do votes still count?
Cory Linden: Votes still count, but half of the L$ amount comes from dwell
OK next Q - Ming Chen: What has changed with particles from 1.0 to 1.1
Cory Linden: the new particle system . . .
Cory Linden: is a lot more powerful . . .
Cory Linden: uses less bandwidth . . .
Cory Linden: and draws a lot faster
Cory Linden: over time we'll depricate the old particles
Cory Linden: and add more features to the new one
Alexis Fairchild: I see that the additions of the telehubs for free teleportation, but if I want to teleport home, I now have to fly all the way across two sims... will there be an option to choose between direct (paid) teleporting and telehub use in the
Cory Linden: you can still set your home location at home
Cory Linden: so that you can go home directly
Alexis Fairchild: I just miss direct door to door teleports anywhere
Cory Linden: plus there are many ways to move around more quickly now
Cory Linden: I know, but it is important for SL to have places that are a little more out of the way
Alexis Fairchild: Oh... and can I have one of those motorcycles I saw Cory on earlier?
Cory Linden: We'll be seeding vehicles, I'm sure
Cory Linden: (for a price)
Cory Linden:

Ezhar Fairlight: they're available in oak grove now
Haney Linden: Sapphire Bombay: What is the current SL population? What are your future projections?
Cory Linden: We have hundreds of unique users in world every night. . .
Cory Linden: plus a concurrency of ~150 each night
Cyanide Leviathan: i have noticed a bug, that if you are killed, you are not teleported home, is this because of telehubs?
Lance LeFay: im teleported home when I die o_o
Cory Linden: it's probably because of a bug

Cory Linden: I'll have to beat the programmers more
Christopher Omega: LOL
Lance LeFay: Get a cat of nine tails ^_^
Christopher Omega: Can you give us any examples of what scripting features we may see in the near future?
Cory Linden: well, a lot of new features went into the 1.1 release . . .
Cory Linden: the most important are
Cory Linden: vehicles
Cory Linden: particles
Cory Linden: and the new sit functions
Cory Linden: that allow you to make seats w/ orientation and place the camera where you want
Cory Linden: not the old ones, but new camera functions to set eye and at for each seat
Cory Linden: so that you can make a motorcycle w/ the camera properly over your shoulder
Alexis Fairchild: What is the current timeline on interactive gestures?
Cory Linden: if by interactive you mean mutliavatar . . .
Alexis Fairchild: Yes, like handshakes, hugs, etc
Cory Linden: sometime after 1.1

Cory Linden: it's on the list to talk about for the next pile of work
Kenzington Fairlight: i noticed that when we edit object positions now, they don't want to stay aligned. they shift around when you select them and such.
Cory Linden: bug bug bug
Cory Linden: on my list, actually
Benjamin Lippmann: Are there any plans for adding features for scripts to store information through Sim restarts?
Cory Linden: well, the scripts generally do save state even through sim restarts
Benjamin Lippmann: I mean to store large amounts of data more permanently
Ezhar Fairlight: she said mac *hint*
Cory Linden: yup, runnign on a G4 laptop right now
Christopher Omega:

Lyra Muse: If this hasn't already been asked.. Is there any plan to make the directory resizable?
Cory Linden: find you mean? if it is desired we can prolly do that
Lyra Muse: Yeah, it's seriously desired.

Lyra Muse: Is there any way for people other than group officers to delete objects off of group owned land?
Cory Linden: no
Lance LeFay: are we going to see object to object IM and llWriteNotecadLine anytime soon?
Cory Linden: Lance, comms into and out of the system are a major topic of current discussion
Christopher Omega: Can you give us some info on the progress of any major bugfixes?
Christopher Omega: (or any you are working on atm)
Cory Linden: Chris, we're patching tomorrow with some crash bug fixes
Cory Linden: after that, UI fixes
Fey Brightwillow: Question, will there be patterns for skirts?
Cory Linden: Fey, you can texture skirts with a pattern, or is that not what you meant?
Fey Brightwillow: yes I mean what you can use with the sliders
Cory Linden: not yet, but that is a good idea
Huns Valen: is dwell counted multiple times for multiple parcels?
Cory Linden: Huns, no dwell (for purposes of money) totals values between your parcels
Huns Valen: in other words if I hang out on one and then the other is that different from just hanging out on one
Cory Linden: no
Cory Linden: not if they are both owned by the same person or group
Ezhar Fairlight: What is the approximate timeline for 1.2 and will it have Havok 2?
Cory Linden: I don't know the answer to that yet . . . we are pretty far along with initial H2 work, but . . .
Cory Linden: H2 is still missing some features even with the 2.2 release that came out today . . . I'll know more in a few weeks
Sapphire Bombay: Do you feel giving away vehicles such as the one at the Stillman Telehub will dilute the vehicle building economy?
Cory Linden: no, you guys will build much better vehicles then the ones I make
Kenzington Fairlight: are there any plans for being able to turn calling card notification on and off by card, instead of turning them all on/off?
Cory Linden: no, but that is also a good idea
Harald Nomad: Any chance we get an option to stop people throwing calling cards, textures, notecards, teleport offers, talk to's, etc.?
Cory Linden: We wanted to make the new user experience easier . . . but when pop ups become a problem we will address it
Is it possible to have tracking put back in the minimap, and part 2, can we have the ability to track multiple things in the big map, like we used to in the minimap
Cory Linden: it is certainly possible (both) prolly tracking in the minimap first
Benjamin Lippmann: Are there any plans to allow script to access web sites (or other non-LL servers)?
Cory Linden: we've been talking a lot about how to allow coms in and out of the system . . . nothing in stone yet
Baki Baskerville: I live in Clementine,will the Server full problem change or do i have to pack up and go elsewhere?
Cory Linden: I don't know the details of Clementina but there will always be absolute limits on sims
Alexis Fairchild: I noticed that SL still hangs a bit when logging out before it closes completely... anything being done to fix that? This has been a problem for a while
Cory Linden: we keep finding and fixing bugs in the log out code . . . we do a lot of cleanup during that phase . . . we will keep working on making it faster