Philip Linden: hey you all!
Philip Linden: can everyone hear me in the back?
Philip Linden: nice to see some familiar faces!
Philip Linden: that is getting harder these days.
Philip Linden: OK great... sounds like the repeaters are working as well.
Philip Linden: OK so thanks for coming...
Philip Linden: tonight we are going to focus on economy and land
Philip Linden: Haney has summarized the questions and issues from the forums,
Philip Linden: so let me start by answering some of the common questions asked
Philip Linden: and then we will take new ones to Haney
Philip Linden: First let me take on the concern about 'inflation' lately
Philip Linden: First off to answer Alby's 'they won't answer this' questions...
Philip Linden: Right now we have just under 17,000 total users.
Philip Linden: The amount paid last week in stipends (base and reputation) was 7.65 million L$
Philip Linden: so those were the first two questions.
Philip Linden: Now let me give some color to that.
Philip Linden: Our economy has sources and sinks...
Philip Linden: inotherwards,
Philip Linden: there are ways that L$ go into it,
Philip Linden: and ways that L$ leave it.
Philip Linden: As has been discussed in the forums,
Philip Linden: it is important that information about all the sources and sinks be as public as possible,
Philip Linden: so that everyone understands and can compute what is going on.
Philip Linden: I am going to work on a new spreadsheet which includes enough data to model the net change in the economy, as requested.
Philip Linden: So look for some upcoming changes to the spreadsheet on that.
Philip Linden: To do this, we have to get comfortable with totally documenting the exact user base size, week to week,
Philip Linden: which is something I've gotta get everyone here's approval on before doing.
Philip Linden: But fundamentally our economy will be transparent,
Philip Linden: so that everyone can see where money is being created.
Philip Linden: On that topic:
Philip Linden: If you look at the overall money supply in Second Life,
Philip Linden: which is the amount everyone has in their accounts,
Philip Linden: you can compute an average balance per person.
Philip Linden: right now that average is about L$ 7850, for example
Philip Linden: that is the mean value. The median is about 1100 right now.
Philip Linden: this means that, all else being equal, one can increase the money supply by that amount ($7500) for each new user.
Philip Linden: But, as everyone knows, new users do not receive ALL of that money...
Philip Linden: some of it is effectively 'reserved' for stuff like the stipends, dwell, and event support
Philip Linden: this means that as long as the user base is growing,
Philip Linden: a rational strategy is to watch the average balance,
Philip Linden: and give the difference between the average and the new user allocation to the overall user base
Philip Linden: as incentives.
Philip Linden: In a way, this is rewarding everyone for growth, which seems rational.
Philip Linden: Nations work this way as well, when growth in their GDP gives better international buying power to all their citizens.
Philip Linden: (unless of course you are this bush administration, in which case you do the opposite)
Philip Linden: but, I digress.
Philip Linden: So basically,
Philip Linden: the way we think the economy should probably work is...
Philip Linden: we keep the average balance roughly stable,
Philip Linden: and we figure out a fair way to put the extra from the new users into the various incentive programs.
Philip Linden: Right now the three programs that soak up most of the money are the weekly stipends.
Philip Linden: the dwell awards,
Philip Linden: and support for events.
Philip Linden: Off the top of my head I don't know the % to each,
Philip Linden: but I think that the stipend payments are by far the largest.
Philip Linden: So this is something to give feedback on...
Philip Linden: how should we apportion those programs?
Philip Linden: I would like to see some sort of user-committee driving this long-term, not us.
Philip Linden: So getting back to the issue of inflation.
Philip Linden: There has been a concern that because of the stipends.
Philip Linden: that the L$ supply is increasing relative to the population,
Philip Linden: and driving the exchange price at GOM down.
Philip Linden: This is not happening - let me give some data.
Philip Linden: the peak of the GOM prices was about two months ago, and it has fallen about 25% of so since then.
Philip Linden: If you look at the average balance per user two months ago,
Philip Linden: it was about 6% lower - about 7340
Philip Linden: so this is a much smaller difference than the change in the GOM
Philip Linden: Moreover, the median balance over that period has remained about unchanged.
Philip Linden: Actually I think it's dropped a bit.
Philip Linden: So basically what we are seeing in the changes on GOM is simply the movement of a market.
Philip Linden: I agree (as has been discussed on the forums)
Philip Linden: that probably demand for L$ to buy in-world land drives a lot of this movement...
Philip Linden: if you look at the currency market versus auction prices,
Philip Linden: they seem pretty correlated.
Philip Linden: So probably the market moves around in price as there is more demand for excess L$ to buy things, mostly land.
Philip Linden: That is what I believe is the major factor.
Philip Linden: But, as I said, I'll work on some complete documentation for that.
Philip Linden: So to directly address the questions on inflation:
Philip Linden: the L$ are created in excess of sinks in the economy, but in the manner I explained relative to new users.
Philip Linden: The stipend bonuses (for reputation) are based on the number of users,
Philip Linden: so that pool moves around correctly - scaled by population.
Philip Linden: The same is true of the event and dwell pools.
Philip Linden: OK I am going to move next to land prices and land reselling
Philip Linden: Overall the model that we see for land in SL today goes something like this:
Philip Linden: Most of the land sales (>90%) are in-world between residents.
Philip Linden: Land sold by LL at auction is typically purchased by a few dozen people per month.
Philip Linden: who frequently resell it to others.
Philip Linden: The price paid in-world and the price paid at auction are pretty comparable.
Philip Linden: Auction prices can move around a lot...
Philip Linden: they make for a pretty poor consumer market (as has been discussed)
Philip Linden: relative to the questions:
Philip Linden: I think that long term we are going to need to sell more and more land per unit time.
Philip Linden: We don't have employees enough to continue to parcel that land to small pieces.
Philip Linden: So we have two ways to go... hire more people (which means ultimately we have to pass the cost to you somehow for the salaries),
Philip Linden: or sell larger chunks, whole sims, etc.
Philip Linden: I think the latter is the way to go...
Philip Linden: LL should sell really large pieces,
Philip Linden: and use the fairest system to decide who can buy them.
Kyle Gilman: If you are going to sell whole sims that makes it harder for those of us who dont have the massive land allocation
Philip Linden: There were suggestions of using a fixed price reservation system of some kind, and selling bigger pieces
Philip Linden: I would be very interested in feedback on that... would folks like to see land sold at a fixed price?
Jarhyn Wilde: only linden land
Baby Thorn: yes instead of the same person buyin all the land in auction then listin it for a huge price in world
Philip Linden: It seems like land prices (at wholesale) should be as stable as possible,
Philip Linden: with a fair distribution mechanism - that is what we would like to see.
Clio Anansi: But nothing prevents land barons from buying up the fixed-price land
Philip Linden: So we are open to new thoughts there.
Lisse Livingston: So mainland sims sold for fixed price like private sims, hm.
Jarhyn Wilde: well, one idea might be a fixed markup limit
Huns Valen: why don't you guys start a thread instead of talking over the conference
Philip Linden: I think that such a system might work well.
Rosalita Martinez: I'd like to see a regulation on land sales. Or a user committee that can help put a leash on their markup-ed prices.
Nexus Nash: when philip said feedback... feedback LATER [email]philip@lindenlab.com[/email]!
Philip Linden: As I said before, I think there IS a correlation between land sales and L$ currency market prices.
Philip Linden: Right on the feedback...
Philip Linden: either send Q's IM to haney,
Philip Linden: or of you like you can email me longer thoughts...
Philip Linden: [email]philip@lindenlab.com[/email]
Philip Linden: OK let me move on to dwell
Philip Linden: and other developer incentives
Philip Linden: The topic of how best to create incentives to growth is an interesting one...
Philip Linden: we have the dwell system, which gives money to those who draw crowds of users,
Philip Linden: and we have experimented with other systems with less regularity.
Philip Linden: my gut is that the rapidly growing financial opportunities for content creators just making and selling goods and services
Philip Linden: will be the primary drivers,
Philip Linden: I suspect that our incentives will be remembered as just a tiny bit of starter fluid for the economy
Philip Linden: Having said that, we are aware that big projects often have huge payoff
Philip Linden: in terms of exploring what can be done in SL,
Philip Linden: what we need to work on next in the platform, etc.
Philip Linden: So I think that programs that help big projects emerge are great.
Philip Linden: But it is incredibly important that such programs be as uniform and objective as possible,
Philip Linden: and this is something that is hard to match up.
Philip Linden: So, we'd love more feedback on whether we should simply not have such incentives,
Philip Linden: or alternatively what sort of methods to fund big projects are maximally fair.
Philip Linden: Still an open topic for us.
Philip Linden: There was a question around Duping currency...
Philip Linden: Second Life is far more secure to duplicating currency,
Philip Linden: because unlike online games,
Philip Linden: there is no automatic mechanism for 'creating' money.
Philip Linden: So in SL there are no monsters that drop money or loot when killed,
Philip Linden: so this means that we can check when a transaction occurs and verify that the account it is coming from has money in it.
Philip Linden: So certainly there will be bugs we need to fix,
Philip Linden: but SL is very very secure in that sense - every transaction is recorded, and tied to a resident account.
Philip Linden: There was a question on whether we'd like to set up an advisory board to discuss stipends...
Philip Linden: the answer is YES... we will work on that, as I said.
Philip Linden: Seems like the only way to go.
Philip Linden: Let the community decide where the incentive money is to go.
Philip Linden: There were some question about legal structures...
Philip Linden: about SL supporting contracts, corporations, etc.
Philip Linden: I think the most important issue here is recourse...
Philip Linden: what happens if you break the contract?
Philip Linden: I suspect that the long-term answer to this is there is some sort of judiciary,
Philip Linden: that decides what happens to you in cases where law is broken.
Philip Linden: I don't think that LL needs to build much structure to support this stuff...
Philip Linden: I don't think a specific idea of 'corporation' would be useful...
Philip Linden: better to create some very very basic system for agreements,
Philip Linden: and let everything get built on that by you guys.
Philip Linden: So I think that the question for community discussion is...
Philip Linden: if there are contracts, and you break one, what happens to you?
Philip Linden: This is the key question to resolve.
Philip Linden: On the subject of my economic spreadsheet:
Philip Linden: I will add a money supply and median balance column as requested
Philip Linden: the "payments" category captures payments in either direction between people and objects,
Philip Linden: and the "gifts" column captures person to person payments
Philip Linden: If you pay big amount of money back and forth between objects,
Philip Linden: yes that gets counted.
Philip Linden: The amount of the L$ economy on in-world land transactions is about
Philip Linden: L$25M per month,
Philip Linden: or about 12% or so of the economy.
Philip Linden: OK lets turn it over to some questions...
Philip Linden: I hope this was helpful