04-14-2006 17:26
some cool stuff in 1.9.1. here are the issues i discovered in a quick pit stop into siva:

Aesthetics
the sun is arguably over-saturating / over-powering pale textures. I tried a white texture with some noise / grain, and at high noon the sun completely overpowered the noise/details. At other sun-heights, it overpowered the texture details when you swung you camera so that you were facing towards the sun.

On other, darker texture types at different times of day it's almost acting as a de-facto shiny depending on the perspective of your camera vis a vis the sun. so it's like you've made ever surface reflective.

You see it on the ground as well, this sort of reflective quality, which would be cool in snow but not for other terrains.

I noticed that shiny is not really affected by prim light sources.


Bugs
- when you apply a texture to a prim or many prims or even flip it to "blank" while in position mode, it is still not effectively applying it to all sides, but rather giving a "multiple" result
- had teleport rejections (unable to complete request in timely manner)
- couldn't change active groups
- in cordova sandbox i could create new prims but could not drag an object out of my inventory onto the ground
- someone had made a flexible prim flag in cordova, but when i alt-clicked on it, it disappeared. when i took my camera focus elsewhere it re-appeared.
- entering numbers in edit window loses "focus" on the edit window (previous bug raising its ugly head again) (already commented upon in this forum)
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