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bug: object edit texture tab pull-downs not working right

Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-13-2006 22:06
Steps to reproduce the bug: Put a timer script in a prim and select a Texture tab pull-down list (mapping, shininess, or bumpiness).

Observed results: The pull-down list flashes briefly but won't stay so an option can be selected. Remove/stop the timer script and the pull-down lists work correctly.

Expected results: Pull-down lists should work correctly with timer scripts.
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-21-2006 23:13
OK, apparently, the timer isn't enough but I just thought it was the timer (which doesn't have to do anything and can be any interval) but didn't realize, until testing further, that it's a timer AND llTargetOmega:
CODE
default
{
state_entry()
{
llSetTimerEvent(1);
llTargetOmega(<0,0,1>,PI,1);
}

timer()
{
// llSetText("test",<1,1,1>,1);
}
}
Also, if the script is stopped while the object is selected, the object editor fields (all of them, not just pull-down lists) still won't work correctly until the object is deselected/reselected.

This could be a client-side function (llParticleSystem, llSetTextureAnim, etc) issue with the timer event. This might also be related to the object editor field tab bug (where the focus moves to the chat field, supposedly), but dunno.
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-22-2006 17:42
From an email:
From: Milo Linden
In the end it turns out its an extension of another bug, and only requires the targetomega to stop the edit drop downs
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-25-2006 23:18
This seems fixed in SL 1.9.1.14 except for this. Also not mentioned in the release notes...