Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-23-2006 04:19
Steps to reproduce the bug: Set world light to midnight and nighttime brightness all the way left (dark) to see this the easiest. Create a linked set of flex prims (smaller better) that rotate. Move cam as far away back as possible to see this better. Drag-select over the object so it highlights but doesn't stop rotating. Observed results: Smaller non-flex versions(?) of the flex prims appear about 20m+(?) away from the object. However, these don't show up if the object is selected and not moving (llTargetOmega rotation stopped). I couldn't get a screenshot of it with SL's bug reporter since there's no hotkey for it (ahem--hint, hint) but see  Expected results: No stray linked flex prims when selected.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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05-21-2006 07:35
Dunno when this was fixed but it doesn't seem to happen anymore.
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