04-20-2006 21:21
Figure I'll report this again (in the hopes it's actually fixed) since the prism prim was tweaked so it doesn't render incorrectly when tapered.

Steps to reproduce the bug: Create 2 prisms 95% hollow, 1 with default (triangle) hollow and the other with circle hollow.

Observed results: The triangle hollow doesn't go as close to the edge as the circle (and square) hollow types do.

Expected results: All hollows should reach the edge at full hollow. Square hollow won't go beyond 70% yet is closer to the edge than default/triangle hollow at 95%!