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1.9.13 performance very poor |
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Dmitri Polonsky
Registered User
Join date: 26 Aug 2005
Posts: 562
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04-24-2006 12:26
Ok I am not sure where to post this but, I went into the test grid today and had the absolute worst lag I have seen yet. If I was around other avatars of even just one plant or cube I could hardly move. Even with preferences set back to newbie standards like no shine no ripples etc etc. This is totally unsatisfactory on the machine I am running. AMD Athlon64 2800 CPU on a Gigabyte K8 Triton Mainboard, 1.5 gigs of 3200 DDR, NVidia GeForce FX5700 Card with 256 megs of Vram, all on a 5 Mbps cable connection. Even turning off all unnecessary background tasks in windows did NOT help. Are we going to have to invest in new mainboards and high end PCIE graphics cards to run this? If you you're talking a major expense and a computer rebuild for most folks.
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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04-24-2006 13:18
I was there last night and it was very good, most places much better than in the regular grid.
At least... once I turned off vertex shaders. ![]() |
Elle Pollack
Takes internets seriously
![]() Join date: 12 Oct 2004
Posts: 796
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04-24-2006 14:05
Moving this to the 1.9.1 forum.
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Michi Lumin
Sharp and Pointy
![]() Join date: 14 Oct 2003
Posts: 1,793
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04-24-2006 14:29
AMD Athlon64 2800 Do you mean Athlon64 3800+, or Sempron64 2800+? Or do you mean the old A64 Socket754 2800+? (1.8ghz/512 L2)... NVidia GeForce FX5700 Card with 256 megs of Vram DO NOT attempt vertex shaders on a FX5xxx series GeForce unless you're willing to put up with some hurt. The FX series did not handle 24 bit shaders correctly, and essentially drags another 8 bits around through the pipelines unneccessarily. (It can only do 16 and 32 bit, so all 24 bit vertex shaders become 32 bit - and you get a significant performance hit.) I've seen a slight performance hit on 6200s, and almost none on 6800's and above. Significant hit on 5900, and on a 5200 it's almost unseable with vertex shaders on. But this isn't so much LL's fault as it is Nvidia's with the way that the FX cards handled vertex shaders. You can turn them off. But cards in the future are going to use them, going forward, correctly, and it doesn't make much sense to eliminate this feature completely. You won't have to 'buy a new pci-e card', but no, indeed, you may not be able to get all of the whiz-bang that the new cards can. |
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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04-24-2006 14:56
It may depend on which sim you explored, some of the testing ones performed very badly for me but perform as such on 1.9.0 as well.
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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
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04-24-2006 15:01
I have a 2600+, 1 gig ddr ram, GeforceFX 5500 256mb AGP card. I run at half the speed of the main grid, many times even less then half. This is with Vertex shaders off and everything else cranked down. If 1.9.1 doesn't see any performance improvement to were budget cards can function we're gonna be going to where a 6600GT is recomended to minimum spec. I've been looking to get a newer videocard for a while now, but 1.9.1 just tipped the scale for me and forced me to hit up ebay for a new card.
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Becky Tardis
Registered User
Join date: 15 Nov 2005
Posts: 98
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04-24-2006 18:04
Lag in 1.9.1 With my ATI Radion 9800 I am able to turn full graphics on the preview and still get about 15-20 fps, everywhere but Morris, but that is just because there is 1000s of objects and 50 percent of them at least have lights turn on. On Main Grid I turn any bit better than default graphic and my FPS drop to around 1-5 fps.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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04-25-2006 03:34
I find Morris performs better than all the other preview sims.
How do I preview on the main-grid? Is there a topic about it? I wasn't sure if I'd misread some posts, but being able to test on the main grid would be particularly good, I don't really know what to search for so a link to the how-to guide would be nice, teleporting doesn't seem to work ![]() |
Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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04-25-2006 04:04
There was a suggestion that you remove --siva from the shortcut's run command, but the client's version doesn't match what's on the main grid so it'll attempt to download a new version. Besides which, would you risk having a beta client in an environment where changes (intentional or accidental due to bugs) are permanent?
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Dmitri Polonsky
Registered User
Join date: 26 Aug 2005
Posts: 562
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04-25-2006 22:03
Do you mean Athlon64 3800+, or Sempron64 2800+? Or do you mean the old A64 Socket754 2800+? (1.8ghz/512 L2)... DO NOT attempt vertex shaders on a FX5xxx series GeForce unless you're willing to put up with some hurt. The FX series did not handle 24 bit shaders correctly, and essentially drags another 8 bits around through the pipelines unneccessarily. (It can only do 16 and 32 bit, so all 24 bit vertex shaders become 32 bit - and you get a significant performance hit.) I've seen a slight performance hit on 6200s, and almost none on 6800's and above. Significant hit on 5900, and on a 5200 it's almost unseable with vertex shaders on. But this isn't so much LL's fault as it is Nvidia's with the way that the FX cards handled vertex shaders. You can turn them off. But cards in the future are going to use them, going forward, correctly, and it doesn't make much sense to eliminate this feature completely. You won't have to 'buy a new pci-e card', but no, indeed, you may not be able to get all of the whiz-bang that the new cards can. Socket 754 A64 2800+ for one thing..for another I doubt most folks can just run out and spend a few hundred dollars as if it is nothing on a new vid card. Some of us do have to work for a living and perhaps Linden needs to figure out we're not all making the kinda cash they are. I've only had this card for about a year now and believe me I am far from desiring to go out and spend that kinda cash for a chat proggie. However it seems Linden labs is doing it's level best to make SL a rich man's only club. |