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bug: cast shadows undisableable

Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-29-2006 20:51
Steps to reproduce the bug: Create a prim and uncheck "Cast Shadows" in object editor's "Object" tab.

Observed results: Shadows remain.

Expected results: Shadows begone.
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
inverse bug
05-03-2006 03:17
And now, just the opposite, thanks to Kitten Lulu for mentioning it after asking:
From: Kitten Lulu
Anyone knows how shadows are cast? It seems to me that they only work on terrain and for big objects.
Steps to reproduce the bug: Create a 10m3 prim. Toggle "cast shadows" in object editor's "object" tab.

Observed results: No shadow either way.

Expected results: Shadow with "cast shadows" on, no shadow with "cast shadows" off. Is it really that difficult?
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
05-03-2006 04:27
Doh! Stupid SL didn't save my "all local lights + shadows" preference when I changed it from the login screen (possible bug). With it on, ground shadows still occur as in the original bug but don't appear on a prim unless it's at least 1.338m x 1.33 x 1.33m, oddly. X or Y can be 1.338 but if the other 2 are less than 1.33 (like 1.329), the shadow disappears. Even more oddly, if Z is 1.338 and the other axes are 1.33, no shadow appears.

Prims (only transparent, shiny, and/or bumpmapped) also tend to flicker (not the overlapping transparent poly issue) a lot when zooming in/out (and even not if the cam is alt-focused on a prim either).