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Caps are better than delays

Sky Honey
Coder
Join date: 16 May 2005
Posts: 105
04-16-2006 19:35
llHTTPRequest is a wonderful new function, of course. One thing I really like about it is there is no delay. Instead there is a cap that is (perhaps) based on time, user, and location (I'm sure it will be properly defined for us before the software is released). Delays suck because, while they are intended to avoid overloading the sim, they do no such thing - instead they force us to use a more complex architecture that has more scripts and hence consumes more resources. A well defined cap on resource use is a much better solution because a good clean design can be implemented simply and not suffer from poor performance.

Thanks to whoever made that happen :)
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-16-2006 19:52
Now if only caps could be applied to OTHER functions with delays, too...

But, really, I'd rather have NO limits OR caps and just have the ability to disable any script on sight, if need be. For example, if I want to animate prim params, I don't want them capped at, say, 10 ops/sec. Of course if such animations were made client-side only it wouldn't be that big a deal, but, no, SL just HAS to have practically EVERY function server-side...:rolleyes:
Sky Honey
Coder
Join date: 16 May 2005
Posts: 105
04-17-2006 07:02
Delay reductions would be most welcome. I don't imagine this would break existing scripts?
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Ghost Tokhes
Registered User
Join date: 20 Mar 2006
Posts: 5
04-17-2006 14:20
I don't think they would, though some scripts might need to be rewritten in order to accomodate the change in behaviour... heh... I bet some scripts would break, though, just because scripts break SO easily... gah, that made no sense whatsoever. I'll shuddup.