Jak Yellowknife
Registered User
Join date: 22 Jun 2004
Posts: 3
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04-15-2006 10:09
It would be nice to have a max flex distance setting. For performance i would keep it to chat distance. So when i'm talking to someone i could see their tail/hair/cape move.
I really don't need something 128m away taking up 1mm on my screen sucking down cpu to twitch 5 pixels. Not worth it. But when i walk up to it i would like to see it squirm.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-15-2006 13:03
Did you try turning down the avatar details? The LOD object culling should take care of this.
If you're still seeing things only a few pixels across flexing then they need to add "flex" to the stuff that goes down with LOD...
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Yedwab Linden
Linden Lab Employee
Join date: 7 Feb 2005
Posts: 25
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04-15-2006 13:10
Flexible objects already have an LOD system built into them, so things which are further away update a lot less frequently, and are given much less priority than nearer flexible objects.
If you enable the Debug Console in the Debug menu, it currently spams the various bins ("0: " being the farthest bin and "9: " being the nearest avatar attachments) and the number of flexible objects rebuilt per frame, how many total in the bin, and the time per frame in seconds spent on that bin. So you can try to figure out what the algorithm *actually* does, as opposed to what you think it does.
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