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SL Preview 1.9.1.14 is out today

Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-25-2006 19:33
Including some long-awaited bug fixes (that dreaded international "special characters" one) and IMs NOW HAVE TIMESTAMPS!!! Get it. =]

From: someone

Release Notes for Second Life 1.9.1(14) Apr 25, 2006
=====================================
Other changes:
* IMs now include time stamp for local time when message was received
* "Pay" now included in left-click options for objects

Bug fixes:
* Second Life now works correctly when settings files are in path with special characters
* Avatar lighting on some Macs no longer reversed
* Move to Inventory button now moves No Copy objects along with other contents and gives a warning
* Terrain no longer unrendered when not in front of one's avatar
* World Map "Region" field now takes keyboard focus upon opening map
* Shadows now cast by avatars and objects when Local Light + Shadows is enabled
* Top and bottom face of shiny objects no longer lose bumpiness at Noon and Midnight
* Object Content panel now cleared upon object deselect
* Improved flexible object LOD
* Fixed a problem preventing inventory offers from succeeding when recipient is offline
* Resolved issue where enabling Vertex Shaders would cause avatar hair to flicker
* Fixed some viewer crashes
* Terrain no longer rendered as all white when Vertex Shaders are enabled on some systems
* Animation state now set correctly after teleporting when flying
* Skirt and jacket clothing layers no longer become invisible when changing camera zoom distance/position
* llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
* llGetPrimitiveParams now correctly returns enabled state of flexible object
* llSetTextureAnim animations now more smooth
* Avatar rendering options now can be saved, and are obeyed upon save
* Avatar now rendered correctly on ATI 9700 cards when Vertex Shaders are enabled
* View > Landowners no longer appears patchy when Vertex Shaders are enabled
* llHTTPRequest now works in all regions
* Copied flexible objects no longer have reduced polygon count
* Offline IM that has gone to email also appears when you log in
* Changing object from "For Sale" to not for sale now resets left-click-ability
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Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
04-25-2006 19:54
And Ripple Water works again for me! Yay! Thank you to whoever fixed that.
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
04-26-2006 01:58
I wasn't even aware that there was a rendering problem with Radeon 9700's. o.o;
I still see avatars and prims rendering in different shades though.
_____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions.
Support CSG! Tell LL how much it would mean to subtract one prim from another!
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-26-2006 02:02
From: Torley Linden
Including some long-awaited bug fixes (that dreaded international "special characters" one) and IMs NOW HAVE TIMESTAMPS!!! Get it. =]
Yet, oddly, no mention of the first in the release notes...again. This is not a good pattern...

Another unmentioned bugfix: vert shaders screwing up av hair (non-prim). Though now object LOD is borked, which affects av PRIM hair (and other attachments)...
Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
04-26-2006 03:06
It wasn't just Radeon 9700's. I had problems with avatar rendering on my Radeon 9600 as well, and this fixed it. Specifically, hair rendered completely differently with vertex shaders turned on.
Becky Tardis
Registered User
Join date: 15 Nov 2005
Posts: 98
04-26-2006 09:15
Eep I believe this is what you are looking for, 4th line down in the release notes that Torley posted:

Bug fixes:
* Second Life now works correctly when settings files are in path with special characters
Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
04-26-2006 11:17
From: Zodiakos Absolute
It wasn't just Radeon 9700's. I had problems with avatar rendering on my Radeon 9600 as well, and this fixed it. Specifically, hair rendered completely differently with vertex shaders turned on.


Oh right, ATI with default drivers. How short a memory I have. @.@
_____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions.
Support CSG! Tell LL how much it would mean to subtract one prim from another!
Prim Animation! Stop by and say something about it, show your support!
Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
04-26-2006 11:28
Hmm... I'm not sure what you mean. I have the latest drivers for my Radeon 9600. Catalyst 6.4 I believe.
Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
04-26-2006 11:40
I had the latest drivers too, but when I would turn on vertex shading my avatar would go all flat and not animate at all. Plus all transparent things would render with a sort of rainbowish hue. Then I switched to the latest Omega drivers and all was well (and I picked up an extra 2-3 fps in the main grid as a result. ^.^). But the default drivers as they were, rendering was screwy and needed to be fixed, which it has been apparently.
_____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions.
Support CSG! Tell LL how much it would mean to subtract one prim from another!
Prim Animation! Stop by and say something about it, show your support!
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-26-2006 17:58
From: Becky Tardis
Eep I believe this is what you are looking for, 4th line down in the release notes that Torley posted:

Bug fixes:
* Second Life now works correctly when settings files are in path with special characters
Yes, Becky, that is in THIS build's release notes but it was LAST build where this was actually fixed. LL is lagging in updating the release notes...
Becky Tardis
Registered User
Join date: 15 Nov 2005
Posts: 98
04-26-2006 18:24
Sorry my miss understanding.