Basically, if you go to Morris (89, 215, 73) you will find my occlussion culling box, the top of which is phantom, and insides of which are 'invisi-prim'. From this you can observe occlussion culling.
At the moment OC is berserk! Move around, look at different angles, you will notice that more often than not the areas that are culled flicker horribly into and out of view again. FPS for me spikes as a result between 5 and 25 fps, which is WORSE than with OC disabled, as with it off I'm at least consistently low around 12fps.
I submitted a bug report on Sunday (report #291903) and have no response. But it's a horrible one, I dunno if it's Mac only, but what I do know is that it's killing performance for me completely where I go in Preview, whatever was done to fix the OC not working at all seems to have end up with it flickering instead

I really do not think that LL should release this tomorrow, even if this bug can be fixed overnight. It's one thing to delay an awesome new feature like OC just to get something less important (IMO) like vertex shaders right, but to rush the whole thing out with continued driver issues is not the way. Release should be at least a week after the preview is considered to be 'stable', just to ensure that as many bugs are fixed as possible.
Not to mention the only feature I want from this release seems to be broken again with this bug
