
Observed results: Shadow/shading non-uniformity all over the place. A torus' shadow on a sphere isn't even close to being correct. Shadows are too jaggy and not smooth at all.
Reduce light detail to "all local lights" (or lower), and shadows/shading looks more uniform (but lacks many shadows).
LOD level (zooming cam in/out) also seems to affect shadows: closer will cause more shadows that shouldn't be there and turn on/off at, seemingly, random times during zooming. This is with full object detail, too.
Expected results: Correct shadows!